In Update 1.3, we have significantly changed the lighting system for our maps. This new lighting system is designed to enhance the cinema-realistic look of World of Warplanes and immerse our players into the game's atmosphere. With World of Warplanes, we want to give our players a vibrant and visually stunning air combat experience, through detailed models, impactful visual effects, and lighting that behaves similar to what you would see in the real world: not only for cosmetic effect, but to have some use in game. Military pilots are well-trained to avoid attacks facing the sun, as it would blind them and prevent them from spotting the enemy.
However, we have noticed the lighting changes have caused some discomfort to some of our players. Just like in real life, looking up at the sun can strain the eyes. In response to your comments on the lighting system we will soon be allowing players to adjust the graphical settings of the lighting to retain both the realistic look of World of Warplanes, but while not stressing your eyes. In the 1.4 and 1.5 updates, players will be able to adjust brightness, contrast, and saturation independently. Dynamic lighting will be implemented, with highlights and shadows falling realistically over objects. There will also be a visual effect to simulate the way our eyes adjust to certain levels of light, just like in real life.
What about players who are feeling discomfort now?
For players who are having issues with the current lighting system, we have created a set of textures which will reduce the brightness on reflective surfaces in game, such as soil, water, and snow. We will be releasing a 1.3.1 patch which will include these textures in the game client, but you may install them yourself by downloading the file and extracting it to your res_mods folder:
UPDATE: Link removed as Patch 1.3.1 automatically applies these textures.
This zip file contains setting adjustments for all maps except for Adriatic. (As players did not report any lighting issues with that map) Post-process refers to the short names of each map: EL = El Hallouf, PL - Plateau, etc. After installing the mod you will need to reset the settings of Gamma/Brightness to ZERO. (Or press the RESET button in the graphics settings menu)