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SkywhaleExpress #41 Posted 09 March 2014 - 05:05 AM

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View PostSandman1969, on 08 March 2014 - 07:04 PM, said:

I think his color coding is backwards. He has the higher rated as reads such as those with 5+ whereas those with 1+ are darker colored.

I like Alex's color pattern. Is it possible to get that?

I haven't figured out where the code is for the swf files. I'm sort of a novice at the swf file editing. hryuun said he's working on a config editor that will let you change the color schema.



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Supercell_Kid #42 Posted 09 March 2014 - 03:35 PM

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This explains a lot :/ Ill have to use it too I suppose.
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onemdark #43 Posted 11 March 2014 - 12:44 AM

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hey guys the clan system.. is there a way for me to change somthing and it show my clans tags for me on all my clan members?

SkywhaleExpress #44 Posted 11 March 2014 - 12:54 AM

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Yes, you just edit the myclans.xml file with lines for your clan 


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onemdark #45 Posted 11 March 2014 - 02:18 AM

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im a idiot at this you gona have to explain it

onemdark #46 Posted 11 March 2014 - 02:19 AM

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or a example

 



SkywhaleExpress #47 Posted 11 March 2014 - 05:25 AM

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Yeah, right click the xml file and click edit. Open with Notepad.  And, the lines would look like this

 

Spoiler

 Users is one line below clan line, and names separated by a single space.



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hryuun #48 Posted 11 March 2014 - 08:23 AM

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forum erase tags...

 

example file in attach

Attached Files



onemdark #49 Posted 11 March 2014 - 09:47 AM

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sweet thanks guys

 



Keulz #50 Posted 11 March 2014 - 01:12 PM

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Hey, i would like to remove the "skill rating" and replace it with the K/D or the K per battle, how do i do that ?

 

Thanks.



DrSinister #51 Posted 11 March 2014 - 01:38 PM

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View PostKeulz, on 11 March 2014 - 09:12 AM, said:

Hey, i would like to remove the "skill rating" and replace it with the K/D or the K per battle, how do i do that ?

 

Thanks.

 

That would require you to know how to read and code Python.  Then you would have to decompile the pyc into py then edit the py, then recompile it to pyc again and then use it from there.



Keulz #52 Posted 11 March 2014 - 10:14 PM

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View PostDrSinister, on 11 March 2014 - 02:38 PM, said:

That would require you to know how to read and code Python.  Then you would have to decompile the pyc into py then edit the py, then recompile it to pyc again and then use it from there.

 

...

 

 

 

 

 

 

 

 



SkywhaleExpress #53 Posted 11 March 2014 - 11:58 PM

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View PostKeulz, on 11 March 2014 - 08:12 AM, said:

Hey, i would like to remove the "skill rating" and replace it with the K/D or the K per battle, how do i do that ?

 

Thanks.

Hmmm.... I could do this but might take a bit. It's very time consuming for the mods we make, and we still want to fly for fun too.

View PostDrSinister, on 11 March 2014 - 08:38 AM, said:

 

That would require you to know how to read and code Python.  Then you would have to decompile the pyc into py then edit the py, then recompile it to pyc again and then use it from there.

ROFL, Doc.. you gonna give the boy an aneurysm.

View PostKeulz, on 11 March 2014 - 05:14 PM, said:

 

...

 

 

What I believe Doc is saying is the same as I mentioned... it's time consuming for us, and if you want to be so far out into left field, he is saying you might consider to do this yourself...

 

 

I reckon the math would be stata= frags total / (battles total - battles survived) ... <---- Warning, this is NOT the correct coding. I'm at work and don't have access to this right now.

 

It may be so simple and easy for me to make it up for you this week, but no promises.



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DrSinister #54 Posted 12 March 2014 - 01:19 PM

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Yeah, I was just telling him the process.  I have other things going on so, if Rocket does not get to it, I will try to and I am not even sure if I can get it correct to just show what you want Keulz.  I know very little on Python (enough to change some thing but not write complete coding), currently learning Python now.

SkywhaleExpress #55 Posted 12 March 2014 - 01:23 PM

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View PostDrSinister, on 12 March 2014 - 08:19 AM, said:

Yeah, I was just telling him the process.  I have other things going on so, if Rocket does not get to it, I will try to and I am not even sure if I can get it correct to just show what you want Keulz.  I know very little on Python (enough to change some thing but not write complete coding), currently learning Python now.

Yeah, I'm a bit more versed in the art of RE (reverse engineering) on programming code in general, as long as I have a good reference.. which I do. It will just be time and working on the mod.



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Keulz #56 Posted 12 March 2014 - 05:23 PM

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XD

 

Guys, i wasn't asking you to do something time consuming, i understand you have other things to do. If i knew where to look, the variables' names and what soft to use, i could do it, i think but well.

But anyway, thanks guys, even i you don't have the time to pull that off, you've already done a lot.



hryuun #57 Posted 12 March 2014 - 06:09 PM

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For custom icons developers only. In the archive you will find the modified swf and a sample config file. In the example below you can see the icon section of the config. By default the inscription over the icons are on.

https://code.google....artyIconSupport


Edited by hryuun, 12 March 2014 - 06:27 PM.


DrSinister #58 Posted 12 March 2014 - 07:15 PM

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Thank You Hryuun.  This helps a lot.

hryuun #59 Posted 12 March 2014 - 08:15 PM

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View PostDrSinister, on 12 March 2014 - 11:15 PM, said:

Thank You Hryuun.  This helps a lot.

nice icons in your mod =)



DrSinister #60 Posted 12 March 2014 - 11:49 PM

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View Posthryuun, on 12 March 2014 - 04:15 PM, said:

nice icons in your mod =)

Ty, I still have to update them for 1.2 since they changed them from png to dds, been busy with other things and not had time to sit down and get the converted.







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