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Rumours from the Eastern Front (Updated February 19th)


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An_Average_Jho #1 Posted 11 January 2014 - 03:58 AM

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Since I know you guys are going to ask for it, I'll post the source first: http://forum.worldofwarplanes.ru/index.php?/topic/53180-вопросы-разработчикам/#topmost (have fun figuring it out :P).

 

Update 1.2 will not have any new planes.

 

Update 1.2 will bring (most probably a part of) the HD client.

 

Improved after-battle report as scheduled for update 1.2.

 

The next lines to be added are the US heavy fighter branch (P-38 and Co.) and the MiG branch.

 

The map Eastern Front will be brought back when it is further optimized.

 

Stats of planes in the garage will be modified by equipment & consumables (as in, buying aircraft polish will affect the stats just as modules currently do).

 

A battle mode much like the 7/42 battle mode in WoT is planned to appear.

 

The devs are working on allowing players to spectate teammates without having to wait for your airplane to kiss Terra Firma.

 

A new, WoWp-specific MM may be in the works.

 

When kill someone via crit (breaking a wing or the tail), the remaining amount of HP of that aircraft is not counted towards rewards. Devs are looking into this.

 

UPDATE (February 19th, 2014):

 

The replay function will not be improved further in 1.2 (bugs will be fixed, but no feature will be added in test server patches).

 

Joystick control scheme is being worked on, expect many changes (soon™).

 

WG RU is thinking of making a video to show how to setup your settings.

 

WoWp will model cartridge ejection, for the planes that had it (if I translated it correctly).

 

While devs are not considering implementing realistic ballistics, they will reduce spread to a more plausible level.

 

Tier 6 and tier 7 premium planes are planned to be gradually released this year (tier 6 first, then tier 7).

 

AI controlled Bombers? Soon™.

 

Clans will be implemented the same way in WoWp as they are currently in WoT. There is much work to get clans released, however.

 

Me410 with the 50mm cannon (and probably the 262, though it wasn't explicitly stated) will make a return. 

 

The devs are not considering a "ground attack" game mode. (One team has for mission to destroy all GTs, the other has to defend). 

 

GTs' HP will be reworked to be more unique. HP will be based on their size and 'abilities' (EI, moving, shooting back, et cetera).

 

Devs are not considering the ability to add a plane's gun as a damageable module.

 

"Devs are aware of the 110C-6" (I interpret this as 'nerf incoming').

 

Apparently, The_Chieftain (Nicholas Moran) is preparing a plane-centric video. (I'm sad that we had to learn that from the RU forums D:)

 

The devs are thinking of allowing players to change the increment for engine power (I believe the engine has to be incremented by +-10%?). This is not planned to be pursued anytime soon, however.

 

Ramming mechanics/graphics will be improved (more varied/realistic destruction), most probably with the introduction of the Havoc engine.

 

WG does not support third party mods, in the sense that they do not actively build their code to help/allow certain third party features (XVM is what the question was most likely referring to). WG does leave their code 'open-ended' to allow for modification, but does not go out of their way to facilitate modding.

 

There is a desire from devs to reduce the distance of engagements. 


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NathanFlightLeader #2 Posted 11 January 2014 - 04:05 AM

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When do we get more GA planes?!?!?!?!?!?!?!?

 

Looking forward to the improved after battle report!


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Wolcott #3 Posted 11 January 2014 - 04:17 AM

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View PostAn_Average_Jho, on 11 January 2014 - 11:58 AM, said:

Update 1.2 will not have any new planes.

 

The next lines to be added are the US heavy fighter branch (P-38 and Co.) and the MiG branch.

 

 

Well that's disappointing. And I was hoping for a GA line. Pretty dull seeing only Russian GA planes. But at least we know the iconic P-38 is on its way.


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lordelamin #4 Posted 11 January 2014 - 06:07 AM

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P-38's???!!! hell yeah! Give me the fork tailed Devils!

wardogz12 #5 Posted 11 January 2014 - 06:49 AM

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Dang and I was hoping for new planes. Oh well

 

Current progression 13 Tier-7 in the hanger.


vuuduu #6 Posted 11 January 2014 - 07:09 AM

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I was hoping for in-Hangar Contacts to work.
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wardogz12 #7 Posted 11 January 2014 - 07:30 AM

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View Postvuuduu, on 10 January 2014 - 11:09 PM, said:

I was hoping for in-Hangar Contacts to work.

Yup plus clan options


 

Current progression 13 Tier-7 in the hanger.


Aurabird #8 Posted 11 January 2014 - 07:45 AM

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I'm all excited now! :playing:

I am still annoyed with the chat and contacts tho.

JDMFreakz #9 Posted 11 January 2014 - 08:03 AM

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Hope they dont screw MiG's high altitude capability..

 


Aurabird #10 Posted 11 January 2014 - 08:19 AM

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View PostJDMFreakz, on 11 January 2014 - 07:03 PM, said:

Hope they dont screw MiG's high altitude capability..

 I hope they get out of this "nation X = altitude band Y" hole they put the current planes into. High altitude turn fighters and low altitude BnZ planes would spice things up and add more strategy/diversity in the game in my opinion. Despite what some people complain about, I'd prefer GA's became more important if not left alone for now, it gives at least one reason to make a high altitude fighter fly low.



Breezy1 #11 Posted 11 January 2014 - 08:44 AM

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Bring on a BETTER Match Maker ~ PLEASE!!!!!!!!!!

amade #12 Posted 11 January 2014 - 08:56 AM

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View PostAn_Average_Jho, on 11 January 2014 - 11:58 AM, said:

 

The next lines to be added are the US heavy fighter branch (P-38 and Co.) and the MiG branch.

 

Does this also mean the return of the Pancake?



Zigfreid #13 Posted 11 January 2014 - 09:52 AM

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i am with NATHAN more ground attack planes fly teir 1-8 now even the LBSH fun to fly people are asking for more. you have increased HF & LF  i think a lot of players want to see more GA. 

Bear_82 #14 Posted 11 January 2014 - 02:17 PM

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View PostAn_Average_Jho, on 10 January 2014 - 08:58 PM, said:

. . .

The devs are working on allowing players to spectate teammates without having to wait for your airplane to kiss Terra Firma.

. . .

 

Thank you



Sandman1969 #15 Posted 11 January 2014 - 02:36 PM

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View PostAn_Average_Jho, on 10 January 2014 - 10:58 PM, said:

Update 1.2 will bring (most probably a part of) the HD client.

 

 

Elaborate please?



uncorked #16 Posted 11 January 2014 - 03:17 PM

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http://forum.worldofwarplanes.eu/index.php?/topic/24775-p-40-shark-nose/

 

This was also on the EU Forum. I like it, but don't know how to get it.



An_Average_Jho #17 Posted 11 January 2014 - 06:22 PM

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View PostSandman1969, on 11 January 2014 - 02:36 PM, said:

Elaborate please?

 

WG hasn't been very clear as to what the HD client exactly is. What we know is that it is a slightly upgraded and optimized engine, allowing for higher polygon count, better lighting, a myriad of optional graphics effects (for WoT, getting your tank dirty as you drive through mud is the example the devs gave), more advanced physics, et cetera...

 

 


Everything tastes better if it tries to eat you before you eat it

I named my airplane Iosef because it kept on Stalin

 

"Quod natura non dat, Salmantica non præstat"


Sandman1969 #18 Posted 11 January 2014 - 07:03 PM

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When is 1.2 supposed to come?

An_Average_Jho #19 Posted 11 January 2014 - 07:05 PM

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View PostSandman1969, on 11 January 2014 - 07:03 PM, said:

When is 1.2 supposed to come?

 

Sometime next month IIRC.


Everything tastes better if it tries to eat you before you eat it

I named my airplane Iosef because it kept on Stalin

 

"Quod natura non dat, Salmantica non præstat"


SkywhaleExpress #20 Posted 12 January 2014 - 08:59 PM

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View PostAn_Average_Jho, on 11 January 2014 - 12:22 PM, said:

 

WG hasn't been very clear as to what the HD client exactly is. What we know is that it is a slightly upgraded and optimized engine, allowing for higher polygon count, better lighting, a myriad of optional graphics effects (for WoT, getting your tank dirty as you drive through mud is the example the devs gave), more advanced physics, et cetera...

 

 

 

Problem is, if they don't optimize the game to utilize multi-core CPUs and GPUs, let alone 64 bit OS, they're just making an inferior game, in terms of frame rates and playability.


Edited by AlexVandross, 12 January 2014 - 08:59 PM.


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