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Heads Up! 0.5.3.3 patch notes from the RU server (updated with EU notes)


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Quesnel #1 Posted 15 October 2013 - 07:59 PM

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The current version of the client World of Warplanes - 0.5.3.2 .
Output 0.5.3.3 upgrade will take place October 16, 2013 (RU server, NOT NA server).
A complete list of changes can update 0.5.3.3:
Optimization and Control
Changes in the balance of aircraft
Awards and Achievements
Other changes
Optimization and Control
Bug fixes and optimization
Fixed some bugs caused memory leaks.
Fixed a bug that resulted in the fact that not shoot some guns defense on the cards, "port", "beacon", "bay", "Arctic".
"Avtonavedenie":
Fixed a bug that caused the rejection of the bullets in the direction of aircraft at very long range shooting. On the effective distance shooting bullets deviation has not changed.
Fixed a bug that caused an increase in the deviation of bullets in the direction of the target for each additional barrel of the same type.
Optimized display of large bodies of water.
Fixed a marked crossing the plane with the cloud.
Management
Mouse
Fixed a bug that caused the aircraft to level when using the camera angle on the right mouse button. Now the plane will continue to rotate in the direction indicated.
Fixed a bug that caused the aircraft to roll oscillations at exhibiting slider "Depth coup" to the far right. Now when placing the slider to the far right plane will not try to turn over on a roll with a decrease.
The algorithm works slider "Inertia camera" to bind the camera "on the horizon." Now the slider determines how the camera will keep up with the moving the mouse pointer. At the left, the slider pointer will always be centered on the screen. At the extreme right end of the pointer will be free to move around the screen. The camera will rotate with a certain delay.
Enhanced value of the slider "Intensity roll." When it is set to the left mouse will not try to use the bank to carry out the maneuver.
Changed the default setting options:
1. The "standard". Increased depth of the coup. Slided "Inertia camera" according to the new logic of his work.
2. "Vector". Migrated closer to the net 0.4.1, according to the most common settings of users. Fixed bugs. Reconfigured curve. Reconfigured to use when the roll turns.
3. "Hybrid". Migrated closer to 0.3.5., According to the most common settings of users. Fixed bugs. Reconfigured curve. Reconfigured to use when the roll turns.
Changes in the balance of aircraft
Changes in the balance of aircraft
Increased the optimum height for the Soviet and Japanese lightweight fighters.
Reduced power afterburner jet aircraft.
USSR
Late-16: increased flexibility, increased speed dive.
P-40 M-105: reduced mobility, reduced the duration of firing machine guns.
Yak-9: increased maneuverability.
Yak-1M: increased power afterburner, increased its stock afterburner.
Yak-3: improved retention rate increased supply of afterburner.
Yak-9U: increased maneuverability.
Yak-15: reduced precision weapons stock, increased the length of the queue top-end weapons.
P-39Q: Increased damage guns, improved retention rate decreased optimum speed, reduced mobility, increased stall speed.
IL-2d: reduced power afterburner.
IL-20: reduced power afterburner, reduced traction.
I-15DM2: slightly reduced thrust, slightly reduced maneuverability.
Germany
Ar.65: reduced maneuverability on the course.
FW-56: reduced length of the queue.
Ar.68: reduced mobility at the exchange rate margin decreased afterburner.
Bf.110C-6: reduced dive speed, yaw reduced responsiveness, reduced augmented power.
Bf.109F: increased efficiency of the afterburner, reduced traction, reduced duration of the suspension firing guns.
Vf.209A1: increased optimum height, increased traction.
Me.262: reduced power afterburner.
USA
R-23: increased maneuverability.
F2F: increased maneuverability.
F3F: increased maneuverability.
P-51A: Slightly reduced traction, reduced maneuverability.
P-51D: slightly reduced traction, reduced mobility on a roll.
F2G: increased thirst, increased strength.
P-51H: slightly reduced traction, reduced mobility on a roll.
FL-1: Increased damage guns, improved retention rate decreased mobility, increased stall speed.
F4F: reduced power afterburner.
United Kingdom
Type-146: decreased supply of afterburner, reduced the length of the queue, reduced traction.
Spitfire I: Reduce the length of the queue of machine guns, reduced traction.
Spitfire IX: increased accuracy top guns.
Spitfire XIV: increased thirst, increased efficiency of the afterburner.
Blenheim: reduced power afterburner.
Beaufighter: reduced power afterburner.
Japan
A6M5: increased maneuverability.
J7W2: increased agility, reduced accuracy of 30-mm guns, Type 5.
Awards and Achievements
Progress
A short list:
Many achievements renamed.
Many advances given new icons.
Conditions for obtaining many achievements changed.
Some achievements are limited by class.
Achievements are divided into 6 groups: an epic achievement, the heroes battle honors, group awards, commemoratives, landmark award.
For the achievements of the "test pilot class I", "test pilot class II" and "Test Pilot Class III" is no longer indicated by a gray icon in the screen achievements (they can no longer earn after the official release of the game).
Achievements for shooting down aircraft missiles are now issued 1 time for combat (rather than 1 time per account, as before).
Some achievements removed from the game.
"The Rocketeer-sniper" - do not plan to return in the future.
Golubev Medal (awarded to the player who brought down in one fight 3 or more enemy aircraft, to offset there are goals, surpassing the plane Player for at least 2 level) - is planned in the future to introduce a similar three medals, one for each class of aircraft.
Rechkalova medal, a medal and a medal Kozheduba Sakai (for the victory alone against a large number of opponents) - in the future we plan to introduce similar medals separately - for a victory on excellence and separately - for the destruction of enemies against which the player was left alone.
"The Knight of the Sky" - is replaced by a similar award for "decisive contribution".
Full list of accomplishments version 0.5.3.3:
Epic achievements:
Gorovtsa medal - awarded to the player huddled in one battle at least 9 enemy aircraft.
Rudorffera medal - awarded to the player huddled in one battle at least 13 enemy aircraft.
Kloosterman medal - awarded to the player for destroying in one battle at least 7 enemy aircraft, and has received at least 3 points for destroying objects.
Gabreski medal - awarded to the player for destroying in one battle at least 9 enemy aircraft and has received at least 3 points for destroying objects.
Zvonareva medal - awarded to the player who shot down three enemy aircraft missiles in a single battle.
After the official release of the game will also be available following the epic achievements:
"Veteran supertest" - awarded to the player who participated in the super-testing game for 9 months.
"Test Pilot Class III" - awarded to the player who participated in 100 or more battles in the open beta test.
"Test Pilot Class II" - awarded to the player who participated in 100 or more battles during the closed beta test.
"Test pilot class I" - awarded to the player who participated in 100 or more battles in the alpha test.
Heroes of the Battle:
"Ac" - awarded to the player huddled in one battle at least 5 enemy aircraft.
"The Destroyer" - awarded to the player to destroy the fighter or heavy fighter in one fight at least 4 enemy aircraft and has received at least 3 points for destroying objects.
"Thunder" - awarded for getting to attack aircraft in one battle at least 15 points for destroying ground targets.
Honorary titles:
"Beach Heaven" - awarded for destroying at least 10 enemy aircraft in one or more of the fighting. Series is terminated if your plane was shot down.
"Fire Wave" - ​​awarded for obtaining at least 30 points for the destruction of enemy ground targets in one or more of the fighting. Series is terminated if your plane was shot down.
"Irresistible" - awarded for a win in 10 consecutive contests.
"Tenacious" - awarded for a win in five consecutive contests. Series is terminated if your plane was shot down.
Group awards:
"A decisive contribution" - to get medals to bring down the link of 12 or more enemy aircraft. Be awarded to all players level.
"The Cleaner" - to receive the medal to destroy the link of at least 5 enemy aircraft, to get at least 15 points for destroying objects, and to survive in its entirety. Be awarded to all players level.
Memorable characters:
"Seasoned" - awarded to the player who won the battle standard and has achieved one of the top 5 results on the team in experience. Is reported only once per account.
"Veteran" - awarded to the player who won the battle standard and has achieved the best result in the team for the experience. Is reported only once per account.
"The Rocketeer" - awarded to the player who shot down enemy aircraft missile.

Landmark achievements:
Medal Galland 3rd degree - awarded to the player who has received three medals, "Ac" on a light fighter.
Medal Galland 2nd degree - awarded to the player who has received 30 medals of the "Ac" on a light fighter.
Medal Galland 1st degree - awarded to the player who has received 300 medals, "Ac" on a light fighter.
Medal Bonga 3rd degree - awarded to the player who has received three medals "Destroyer" on a heavy fighter.
Medal Bonga 2nd degree - awarded to the player who has received 30 medals "Destroyer" on a heavy fighter.
Medal Bonga 1st degree - awarded to the player who has received 300 medals "Destroyer" on a heavy fighter.
Rudel Medal 3rd degree - awarded to the player who has received three medals "Thunder" to attack aircraft.
Rudel Medal 2nd degree - awarded to the player who has received 30 medals of the "Thunder" to attack aircraft.
Rudel Medal 1st degree - awarded to the player who has received 300 medals "Thunder" to attack aircraft.
Resetting achievements:
Counters are reset achievements carried over from disposable to reusable (for example, the counter of achieving "The Rocketeer").
Landmark developments may be incorrect state of progress of preparation. For example, a player can have 4 medals "Ace" (all produced on a light fighter), but do not have a medal Galland third degree. In such case, the medal should issue when the next "Asa" on a light fighter.
With the upcoming reset when you exit the game advances no compensation will not be made. We apologize, but the amount of work needed for the compensation is too high. Please do not forget that the game is still in the testing phase.
Other changes
General gameplay
Fires
The risk of fire is increased for all aircraft.
The damage from the fire extended to all aircraft.
Bortstrelki
Increased likelihood of a miss bortstrelkov the active maneuvering aircraft attacked.
Increased the damage of all bortstrelkov.
Done bortstrelkov rebalanced for each individual aircraft and the level of development of each turret.
Slightly increased firing range bortstrelkov.
Increased likelihood of injury bortstrelkov.
Rams
Increased damage taken from airplanes rams (decrease cases of "freezing" aircraft collided head-on forehead).
Anti-aircraft guns
Increased likelihood of a miss flak for maneuvering the aircraft.
Damage
Slightly reduced damage at max range. Most of all - the heavy machine guns (caliber 12 mm and 13 mm).
Increased the damage of attack aircraft against ground targets.
Strengthened the role of reservation attack aircraft (small calibers cause less damage on average).
Reduced the probability of critical damage to the fuselage of aircraft.
Skills
Reduced the influence of the skill "Sniper" on the spread.
Interface
Updated screen prompts (invoked by pressing F1).
A window asking you to confirm the application of the designated management settings.
Tape that can be bought for tokens, and for loans now default bought for tokens.
Updated cursors (displayed in the center of the screen, set in the menu "Settings"> "Fight"> "Sight"> "cursor").
Improved images of flags in the hangar.
Slider "Sensitivity" taken out of the window of advanced settings in the main window of mouse settings.
Removed slider to adjust the transparency index.
The errors in the screen achievements.
The errors in the mapping of the crew and the description of skills.
The errors in the mapping purchased / installed camouflage when out of combat and out of the window appearance.
Change your selected target: it now displays only the selected target, no background and landscape.
Changed numerals icons in fighting equipment interface (4, 5, 6, instead of 1, 2, 3).
Sound
Added handling of voice messages the effect of "walkie-talkie".
Fixed a sound dive after the downing of the plane player.
Fixed volume shooting bortstrelkov.
Economy
For the stormtroopers increased the amount of experience gained from the destruction of or damage to surface facilities.
Corrected formula of rewards for fighting in the test (close to the same values ​​in World of Tanks).
Purchase of aircraft
Modified aircraft prices in the credits. Now the cost of buying the aircraft in the credits depends on the number and value of its modules (more expensive units - more than purchase price of the aircraft).
Prices aircraft tokens have not changed.
The cost of ammunition
The cost of premium tapes reduced by half (for odd values ​​of tokens in the result is rounded up).
Chat
Added client-filter mat in the combat chat.
Disabled server mat filter for messages in all channels and private messages.
Remove the limit on the amount present in the user channel.
Now the player's nickname is reduced if it does not fit in the widget.
Fixed a bug with numbers instead of user nickname.
Fixed some bugs in the interface.

Zen35 #2 Posted 15 October 2013 - 08:05 PM

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I'm a little concerned about how much they nerfed the mustangs....and the 262


If you see the Tracers...............It's too late


Charlex #3 Posted 15 October 2013 - 08:07 PM

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I wonder what "traction" really means in that translation.

pyantoryng #4 Posted 15 October 2013 - 08:08 PM

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Increased the optimum height for the Soviet and Japanese lightweight fighters.
    Reduced power afterburner jet aircraft.

Hmmmmm........... :kamikaze:

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

NathanFlightLeader #5 Posted 15 October 2013 - 08:13 PM

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"Fixed a bug that caused an increase in the deviation of bullets in the direction of the target for each additional barrel of the same type".

Is that fancy talk for goodbye auto-aim?!

"For the stormtroopers increased the amount of experience gained from the destruction of or damage to surface facilities".

Didn't know this game had storm troopers! But I'm guessing because it says "surface facilities" it may be a mistranslation of Ground attack. If thats the case maybe they have finally fixed the reward system for GA planes.
"It is generally inadvisable to eject directly over the area you just bombed."
"The only time you have too much fuel is when you're on fire."
The three most common expressions (or famous last words) in aviation are: "Why is it doing that?", "Where are we?" And "Oh S...!"
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Zato27 #6 Posted 15 October 2013 - 08:18 PM

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View PostZen35, on 15 October 2013 - 08:05 PM, said:

I'm a little concerned about how much they nerfed the mustangs....and the 262
We'll find out. If it's real bad we'll get the EU forums to complain....   :hiding:

Edited by Zato27, 15 October 2013 - 08:19 PM.

468 x 100 Really! The rest of the civilized world uses 500 x 100.


bearrick #7 Posted 15 October 2013 - 08:19 PM

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View PostNathanFlightLeader, on 15 October 2013 - 08:13 PM, said:

"Fixed a bug that caused an increase in the deviation of bullets in the direction of the target for each additional barrel of the same type".

Is that fancy talk for goodbye auto-aim?!

It's not goodbye auto-aim.  It's goodbye to the overzealous bullet shifting bug that was found out.

On the whole though, I see a lot of stuff that looks promising.  Increased GA damage to ground targets, fixing the aim assist issue, fixing some of the control issues.  We'll have to see about the specific plane changes, though, but on the whole this update looks to be very promising.  As it should since I doubt there'll be another update between now and launch.

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Pinko_Zinko #8 Posted 15 October 2013 - 08:24 PM

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View PostNathanFlightLeader, on 15 October 2013 - 08:13 PM, said:

"Fixed a bug that caused an increase in the deviation of bullets in the direction of the target for each additional barrel of the same type".

Is that fancy talk for goodbye auto-aim?!

"For the stormtroopers increased the amount of experience gained from the destruction of or damage to surface facilities".

Didn't know this game had storm troopers! But I'm guessing because it says "surface facilities" it may be a mistranslation of Ground attack. If thats the case maybe they have finally fixed the reward system for GA planes.

I was wondering that too. These seem to be a pair:

Quote

Fixed a bug that caused the rejection of the bullets in the direction of aircraft at very long range shooting. On the effective distance shooting bullets deviation has not changed.
Fixed a bug that caused an increase in the deviation of bullets in the direction of the target for each additional barrel of the same type.


Pinko_Zinko #9 Posted 15 October 2013 - 08:24 PM

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View Postbearrick, on 15 October 2013 - 08:19 PM, said:

It's not goodbye auto-aim.  It's goodbye to the overzealous bullet shifting bug that was found out.

Makes sense.

Charlex #10 Posted 15 October 2013 - 08:27 PM

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View PostZen35, on 15 October 2013 - 08:05 PM, said:

I'm a little concerned about how much they nerfed the mustangs....and the 262

Did the Me. 262 really need a nerf? C'mon.

bearrick #11 Posted 15 October 2013 - 08:28 PM

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View PostCharlex, on 15 October 2013 - 08:27 PM, said:

Did the Me. 262 really need a nerf? C'mon.

All it lists so far is a nerf to "power afterburner" which I guess is a G-translate way of saying boost power.  I think it just means that it won't be able to climb as steep as fast as it could before this.  We'll see though.

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pyantoryng #12 Posted 15 October 2013 - 08:29 PM

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Apparently jets are getting a reduction in boost power all across the board...

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

tahee59 #13 Posted 15 October 2013 - 08:31 PM

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took some of the boost away from some IL's , LMAO

pyantoryng #14 Posted 15 October 2013 - 08:36 PM

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View Posttahee59, on 15 October 2013 - 08:31 PM, said:

took some of the boost away from some IL's , LMAO

No wonder my IL-20 (stock engine) goes so fast when it boosts...it threw off balance quite a bit?

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

bearrick #15 Posted 15 October 2013 - 08:37 PM

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View Posttahee59, on 15 October 2013 - 08:31 PM, said:

took some of the boost away from some IL's , LMAO
They're probly making them all like what the TShes and the LBSh have been for multiple patches now.
If you're close to max speed, only diving can increase your speed.  If you're below max speed, boost adds speed until that point and then no longer has any benefit, even if there's boost time leftover.

Edited by bearrick, 15 October 2013 - 08:38 PM.

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Charlex #16 Posted 15 October 2013 - 08:45 PM

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View Postpyantoryng, on 15 October 2013 - 08:36 PM, said:

No wonder my IL-20 (stock engine) goes so fast when it boosts...it threw off balance quite a bit?

Posted Image

UraniumOverdose #17 Posted 15 October 2013 - 09:03 PM

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View Postpyantoryng, on 15 October 2013 - 08:29 PM, said:

Apparently jets are getting a reduction in boost power all across the board...

GOOD
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LMG #18 Posted 15 October 2013 - 09:05 PM

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View PostQuesnel, on 15 October 2013 - 07:59 PM, said:

Increased the damage of attack aircraft against ground targets.
Reduced the probability of critical damage to the fuselage of aircraft.
Added handling of voice messages the effect of "walkie-talkie".
For the stormtroopers increased the amount of experience gained from the destruction of or damage to surface facilities.

:great: so far I'm liking this patch. By the way, where are the stormtroopers (and hopefully the Tie Bomber GA line)? :sceptic:

Bad_Lag #19 Posted 15 October 2013 - 09:06 PM

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View PostZen35, on 15 October 2013 - 08:05 PM, said:

I'm a little concerned about how much they nerfed the mustangs....and the 262

What he said.

iron_horse_thunderbolt #20 Posted 15 October 2013 - 09:20 PM

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Concerned about Mustang nerfs, but it is looking good.
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