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(Tier II) Pegasus [Premium]


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PressureLine #21 Posted 18 October 2013 - 10:43 AM

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The rockets take it from "Awful" to "Acceptable"

But I'd still rather fly my TSh-2.

tanky_the_tank #22 Posted 18 October 2013 - 04:19 PM

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View PostCaptain_F22ACE, on 18 October 2013 - 03:25 AM, said:

Fighters can, but it takes several passes.

And that was enough for tier 1 GA to run away with match. If tier 1 ground died in a couple passes, fighters could reset more easily. Then you have fighters attacking ground instead of planes, but alternative is nobody should bother with ground in tier 1.

View Post Traurig_Yoda, on 14 March 2015 - 12:41 AM, said:

another ridiculous remark by TtT.

 


F50ACE #23 Posted 18 October 2013 - 04:56 PM

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View Posttanky_the_tank, on 18 October 2013 - 04:19 PM, said:

And that was enough for tier 1 GA to run away with match. If tier 1 ground died in a couple passes, fighters could reset more easily. Then you have fighters attacking ground instead of planes, but alternative is nobody should bother with ground in tier 1.
The only time I ever used a fighter(Ar 68) for ground pounding, is when Green team was 3 down with one fighter on the other side. I was the only guy left, I took out 3-4 GT's, forcing the last plane to come out, and I killed him winning the match with about 30% HP left, and a Ace and Destroyer medal I believe. (lost screenshot)

PressureLine #24 Posted 22 October 2013 - 04:11 AM

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Posted Image
Played a bit more last night. It's fun again, but still not that good of a plane and a great plane.

Edited by PressureLine, 23 October 2013 - 11:17 AM.


MagusGerhardt #25 Posted 23 October 2013 - 07:06 AM

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Missile boat HoooooooooooO!   :playing:

It also seems to turn well (for a GA) with the missiles equipped.

Changing that one piece of equipment out took it from a crappy ground pounder to an adequate anti aircraft platform.  It can still GA with the rockets in a pinch but you had best only be attacking AA sites with them.

Good hunting!   :honoring:

 

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." Thomas Jefferson to William Stephens Smith, Paris, 13 Nov. 1787


PressureLine #26 Posted 23 October 2013 - 11:16 AM

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View PostMagusGerhardt, on 23 October 2013 - 07:06 AM, said:

Missile boat HoooooooooooO!   :playing:

It also seems to turn well (for a GA) with the missiles equipped.

Changing that one piece of equipment out took it from a crappy ground pounder to an adequate anti aircraft platform.  It can still GA with the rockets in a pinch but you had best only be attacking AA sites with them.

Good hunting!   :honoring:

Makes for a good 'pathfinder' GA, team up with a TSh-2 or 3 and have them follow you, snipe the aa sites with your rockets while they get to work on the bigger stuff.

Just came out of a game where I did just that. Harbour, north spawn. Me in my Peg, muttly in a TSh-2. I took out an I-5 ShKAS, then we took out the radar site above the base, popped up over the hill, I rocketted the 3 450hp AA sites while muttly made a pass at the warehouse and HQ. I swung around, fired my last 2 rockets at the HQ, and gave it a dose of MG fire. Look at the map, only 3 of us left, me, muttly and a Fw 57 up high over the harbour, and 4 enemy planes. I scoot up behind the hill to the south of the base, as a P-23 makes a pass on muttly. Pop back up over the top of the big hill and gun down the P-23, bank right and finish off the warehouse. The F 7 and the two planes chasing him make an appearance, "get the HQ peg" comes the call, seeing as its only got a few hundred HP left I begin my run, at around 100m it explodes, and we are at 75% supremacy. I turn again and begin shooting at the warehouse on top of the hill overlooking the harbour. Shortly after commencing my run... *Victory*

7 GT points (3 AA guns, the warehouse and the HQ) and 2 aircraft kills. Not a bad flight!

TheGreenTank #27 Posted 14 November 2013 - 01:44 AM

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edit: I figured out the secret...sortof. Bombs/rockets seem totally ineffective air to air though.


Edited by TheGreenTank, 17 November 2013 - 11:10 AM.


WulfNose #28 Posted 14 November 2013 - 01:48 AM

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Had two rocket kills tonight. But all of the lower tier GA's are tissue paper. Wulf

GoodGameXXX #29 Posted 14 November 2013 - 02:25 AM

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View PostCaptain_F22ACE, on 18 October 2013 - 03:42 AM, said:

View PostGoodGameXXX, on 18 October 2013 - 03:40 AM, said:


I'll try flying these planes in pub matches seriously, but my memory of these was they were fun to have in training rooms on both teams, as kind of a zombie swarm. They were kind of effective en masse as rammers. <img alt=" />
Avoid the furballs, and go Boom'n'Zoom.

I meant that it was fun to load up the training room full of Pegasus(es). It's not as easy to out maneuver a large swarm of these planes while maneuvering to take a shot.  Kind of fun to try though.

losttwo #30 Posted 16 November 2013 - 08:49 PM

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View PostPressureLine, on 07 October 2013 - 12:55 AM, said:

Hello Pilots!
We want to hear your feedback on the categories below:
Battles played - How many games have you flown in this plane?
Plane balance - please explain why you think this plane is overpowered, underpowered, or balanced. Give specific reasoning like firepower, turn rates, climb speed, etc., that contribute to the planes balance.
Historical accuracy - please note any specific characteristics that make this plane unique historically and what things may be missing from that would better reflect the capabilities of the plane.
Power curve - How does the plane feel stock vs. fully upgraded?
Adjustment recommendations - Explain any recommendations you have to balance this plane and why.
Additional notes - Anything else you have to say about this plane that doesn’t fit in another section above. Include any tactics or uses that may have been overlooked by other players.
Cheer


Battles : 49

Victories: 22 ( 49% )

Survived: 16 ( 33% )

Air kills   : 35 ( 9 with rockets )

Ground  : 96

Assist     : 4

Plane Balance : I have been in a few mixed matches with tier 1, 2, 3 aircraft. The Pegasus is a weak but useable aircraft in the right hands. The M11-F engine does not provide enough horse power to be a fast go getter nor is it useful in an escape and evasion scenario.  This is deffinatley a plane one must shield himself from the enemy by any means possible. By placing the friendly fighter between you and the enemy it is possible to sneak in low to attack ground targets.

If any enemy is willing to attack you head on or you can catch them unawares the 12.7mm UB michine gun can make quick rubble out of any tier 1 or tier 2 aircraft. While it struggles to defeat any Heavy Fighters one can use rockets to aid in their destruction. IN a tier 3 battle the guns struggle to deafeat ground targets and must make a couple of passes even if one uses a rocket on target. At tier 2 one can destroy enemy Triple A ground targets with machine gun the building must be assisted with a rocket. Do not try to attack HQ  unles you want to use all 9 rockets and still then you will need to double back a couple of times to finish the destruction process.

Maneuverability is very sluggish and lacking with the lack of flaps and engine power, The lack of flaps it is difficult to get this plane to slow down quickly so an enemy plane can overshoot and pass you allowing for the use of guns or rockets.

Your only saving grace is the 220 hit points that will buy you time to allow friendly fighters to destroy any attacker on your tail.

Historically: this plane was over weight and underpowered and Wargaming has matched that qualification. It is missing the option for 2X 23mmVYa cannon but instead you have been given the option for 9; RS-82 rockets.

Adjustments I would like to see is that it be given a stronger engine wit ha little more horse power behind it.
 


Edited by losttwo, 16 November 2013 - 08:50 PM.





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