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Stop Flying Ground Attack Aircraft PLZ


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GunBoat2305 #1 Posted 04 October 2013 - 05:50 AM

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WG has felt the need to nerf ground attack into the ground we have lost our armor, we have no way to dodge enemy planes, are tail gunners are point less now , and any thing we can do can be done by a heavy fighter better plus they can kill fighters now i was thinking about doing the pre order for the T3 GA but not now.  
ps not my lose of money oh well  and it is late and i cant kill 10 ground targets for my life due to a plane with 2 mgs kills me in 5 sec

Hammrdookie #2 Posted 04 October 2013 - 07:01 AM

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IL-20 tail gunner is boss. Lower tiers just pretend you don't have one.

losttwo #3 Posted 04 October 2013 - 01:32 PM

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I have noticed an increase in Attack Aircraft going after Fighters and Heavy fighters due to the lack of effectiveness against ground targets and defense. The LBSh, Tandem, IL- 2 are suffering out there. My average take is 1 plane and 6 ground in a winning battle and 2 ground in a loosing battle ( if I live that long ). I feel your frustration and if it was not for the tokens I would not use Attack Aircraft. outmatched and outgunned is a hard way to make a living but can be done. No I wont use them for a Klondike.

Fuzzybrainlizard #4 Posted 04 October 2013 - 03:12 PM

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Agreed.  I beefed up my IL-2(t) with all the equipment for protection.  Still getting creamed by Tier 3 planes flying slow behind me.  The tail gunner is useless now.  I don't know about the IL-20 but the IL-8 and IL-10 are suffering the same fate.  I fly them only for as long as needed for XP.  Then toss them for the heavy fighters.  They are dominating the game at Tiers 5 and below.  Especially the 110-C.  Brutal beast.  Cheers

Bogie_with_Stu #5 Posted 04 October 2013 - 04:32 PM

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View PostGunBoat2305, on 04 October 2013 - 05:50 AM, said:

WG has felt the need to nerf ground attack into the ground we have lost our armor, we have no way to dodge enemy planes, are tail gunners are point less now , and any thing we can do can be done by a heavy fighter better plus they can kill fighters now i was thinking about doing the pre order for the T3 GA but not now.  
ps not my lose of money oh well  and it is late and i cant kill 10 ground targets for my life due to a plane with 2 mgs kills me in 5 sec

You have flown a grand total of 68 sorties in a GA plane....I really dont think you have enough data to make those outrageous claims. "Perhaps you just need more practice?"TM

bearrick #6 Posted 04 October 2013 - 05:32 PM

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View PostGunBoat2305, on 04 October 2013 - 05:50 AM, said:

WG has felt the need to nerf ground attack into the ground we have lost our armor, we have no way to dodge enemy planes, are tail gunners are point less now , and any thing we can do can be done by a heavy fighter better plus they can kill fighters now i was thinking about doing the pre order for the T3 GA but not now.  
ps not my lose of money oh well  and it is late and i cant kill 10 ground targets for my life due to a plane with 2 mgs kills me in 5 sec

The lower tier attackers only suffer because of their relative speed.  The heavy fighters aren't exactly better at target destruction.  Sure they're faster and the Fw 57 carries more tier appropriate bombs than any attacker, but that's all there is.  Once you get to tier 4 the heavies lose a lot of their ground pounding potential.  And by tier 7 it's all but gone since the most the heavies get past that are some rockets.  Furthermore, the most any single bomb can rack up (ground target-wise) is 3 points.  3 points does not ensure victory.  In the middle and high tiers, the GA class is THE #1 ground killing class.

If the changes that were made to ground targets in this current build get rebalanced, then all GAs will be much improved overall and the class will be back to being effective again.

As to dodging enemies, they never could.
As to the tail gunners being overnerfed, train crew skills like reach and accuracy and then yaw turn more and you might see differently.

GA deaths now are mostly only faster because they recently changed weapons and firepower calculations on many planes as well as have an issue with the aim assist feature.  But every plane is dying faster because of those effects.  It's not exclusive to just this class.

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GunBoat2305 #7 Posted 05 October 2013 - 01:16 PM

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ZEN1360
.
You have flown a grand total of 68 sorties in a GA plane....I really dont think you have enough data to make those outrageous claims. "Perhaps you just need more practice?"TM
.
I have been here from alpha I have flone more than 68 only have flown 68 now due to needing to get tokens i never have liked GA but i feel its unfair what they have done to them for others that is what testing is about if they put stats up i have planes that before open beta had over 700 flights so do remember  some of us have been here from the start and open beta stats mean [content moderated] ~Moderation Team for alpha testers.

GunBoat2305 #8 Posted 05 October 2013 - 01:24 PM

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View Postbearrick, on 04 October 2013 - 05:32 PM, said:

The lower tier attackers only suffer because of their relative speed.  The heavy fighters aren't exactly better at target destruction.  Sure they're faster and the Fw 57 carries more tier appropriate bombs than any attacker, but that's all there is.  Once you get to tier 4 the heavies lose a lot of their ground pounding potential.  And by tier 7 it's all but gone since the most the heavies get past that are some rockets.  Furthermore, the most any single bomb can rack up (ground target-wise) is 3 points.  3 points does not ensure victory.  In the middle and high tiers, the GA class is THE #1 ground killing class.
If the changes that were made to ground targets in this current build get rebalanced, then all GAs will be much improved overall and the class will be back to being effective again.
As to dodging enemies, they never could.
As to the tail gunners being overnerfed, train crew skills like reach and accuracy and then yaw turn more and you might see differently.
GA deaths now are mostly only faster because they recently changed weapons and firepower calculations on many planes as well as have an issue with the aim assist feature.  But every plane is dying faster because of those effects.  It's not exclusive to just this class.
i understand that but what im really trying to get at is right now due to the lack of armor on the GAs you die so fast and if not the first to die do to being the easiest class to kill now that you really waste a spot and with every one going down so fast its a game of killing the enemy team first not the ground targets and what i ment by HF are that they can kill GAs like no other, they can take on fighters and if you need a ground target dead to reset  they can so that's my point why fly a GA . just wanted to add on the tail gunner part im looking at it from my point of view when im attacking GAs is that i dont fear the tail gunners any more i dont have to keep out of thier ark i just pull up on them and they go down in 5 sec before that tail gunner can do any thing to me.

Edited by GunBoat2305, 05 October 2013 - 02:00 PM.


ThaHoboStoleMyTank #9 Posted 13 October 2013 - 05:58 AM

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Well i thought i was the only one feeling this way, i clearly see im not

IMO GAs should have high hp and 3 of everything else tops, that way at least we could shake fighters and climb for our lives to get at least one kill. Theres no point in having 4.5 or 5 stars in weapons if you cant manuver or climb to aim at targets. It's like if we were ground artillery but i bet they do more damage in a match than GAs trying to gte kills.

Besides isn't this game PvP based according to developers? where's the fun in playing a sitting duck? where's the balance for GAs?

At least we should be able to choose our rear ammo, and ofc WG should increase the damage it makes... you know like bombers use to be, fighters couldnt stay too long in the rear or the gunners coudl wreck them, and even being bombers they could manuver since they were not this heavy big airplanes that had 8 or 10 gunners.

WG it is BORING to play GAs now, fix it please.

BrushWolf #10 Posted 13 October 2013 - 06:46 PM

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GA's went from really hard to kill without cannons to being easy to kill with any MG. The first thing that needs to be addressed for GA's is more survivability. The second also applies to the GA's and the two seat British fighters is the rear gunner needs a better AI that puts planes directly attacking as priority targets, these are usually on your six although could be coming from the side. Third is rear guns need to be fieared when you are a high priority target particularly the multiple gun mounts such as the 4 x .303 turret on the Beaufighter. Historically the gunner could add to the planes forward firepower but just giving it the threat it really had for enemy fighters would go a long way. As I said in another thread, getting hit by a 4 x .303 rear gunner should be like a fire hose on a protester.

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PressureLine #11 Posted 14 October 2013 - 05:16 AM

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2v1 is easy. Try getting Rechkalov's medal (stand alone vs 5 enemies and win) and Destroyer (kill 4 enemy planes and 3 GT's) in a 6v6 match while flying a TSh-2 ^_^

CharlieBartlett #12 Posted 25 October 2013 - 12:31 AM

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Nerfing GA speed and pitch/climb, along with bombs and rockets has truly separated them from any type of aircraft. If you have any skill in air to air combat, the devs will use you as an example of why the "IL is OP" and need further nerfbatting.

They did it with arty in WoT- so much so, that it is useless in arty view and better as a glass cannon TD.

GA is now basically a free kill, save for a few highly skilled pilots like pappabear and Colin_S who have been dogfighting them for ages.

The nerfs of aircraft (Corsair is now much slower than the P-51A, whose historical speed was only 393 MPH vs. 417-425 [F4U-1A-D] ))  that weren't OP in favor of buffing already OP planes is ridiculously silly.

I see that jets are completely domineering, with turning not causing them to slow down to prop plane speeds, like in real life how the P-51D could catch the 262 if the 262 turned. It's silly watching these flights on people's livestreams, compared to previous patches where there was more balance.

FreeFOXMIKE #13 Posted 25 October 2013 - 02:26 AM

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on the tail gunner thing mmmmmmmmmmm no


Posted Image

they do still work.

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deryal357 #14 Posted 25 October 2013 - 02:48 AM

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View PostGunBoat2305, on 05 October 2013 - 01:24 PM, said:

i understand that but what im really trying to get at is right now due to the lack of armor on the GAs you die so fast and if not the first to die do to being the easiest class to kill now that you really waste a spot and with every one going down so fast its a game of killing the enemy team first not the ground targets and what i ment by HF are that they can kill GAs like no other, they can take on fighters and if you need a ground target dead to reset  they can so that's my point why fly a GA . just wanted to add on the tail gunner part im looking at it from my point of view when im attacking GAs is that i dont fear the tail gunners any more i dont have to keep out of thier ark i just pull up on them and they go down in 5 sec before that tail gunner can do any thing to me.

i use ground attack 90% of the time it takes alot of practice to get good with them i may die quick but i usualy take out 2 to 3 target before i do

Heh #15 Posted 25 October 2013 - 04:43 PM

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View Postderyal357, on 25 October 2013 - 02:48 AM, said:

i usualy take out 2 to 3 target before i do

If you mean ground targets, then that's abysmal. In order to have a stable amount of income only from ground targets, you need to down 7-10 of them at the minimum.
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OMG Heh you have had so many posts O_O

Pogo68 #16 Posted 25 October 2013 - 06:52 PM

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Not sure but the Il-2 should have a turn rate in the 26 to 30 second range at sea level.
Right now it feels too sluggish.
Almost like flying a wallowing cow in mud.
DICTA BOELCKE for WoWP
    1. Try to secure the upper hand before attacking.
    2. Always continue with an attack you have begun
    3. Open fire only at close range, and then only when the opponent is squarely in your sights
    4. You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses
    5. In any type of attack, it is essential to assail your opponent from behind
    6. If your opponent dives on you, do not try run away from his attack, but fly to meet it
    7. When over the enemy's lines, always remember your own line of retreat
    8. It is better to attack in groups of four or six. Avoid two aircraft attacking the same opponent

tahee59 #17 Posted 25 October 2013 - 08:32 PM

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im down to flyin ga to about 25% now only whales i have left are il2t and il40 . they are still fun and can do there job . but to try to even get a bomb kill the have to almost have to be 100 feet off your tail now.
rocket kills still work good (dang should i say that).
last night in il40, 2/17 in one game but doesn't go like that much anymore.

MongGrel #18 Posted 25 October 2013 - 10:31 PM

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No, I won't.
:izmena:
Maybe there is a reason they are called attack aircraft to begin with and not ground attack, perhaps you're doing it wrong.
Yeah, I sold my IL-40P myself to try other things out, still have a IL-10 and IL-40 decked out I guess.

Edited by MongGrel, 25 October 2013 - 10:37 PM.


BrushWolf #19 Posted 26 October 2013 - 02:18 PM

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View PostFreeFOXMIKE, on 25 October 2013 - 02:26 AM, said:

on the tail gunner thing mmmmmmmmmmm no


Posted Image

they do still work.

Mike, yes rear gunners do get kills but it is very rare and usually happens when you are already badly beat up.

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DrSinister #20 Posted 26 October 2013 - 02:56 PM

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View PostBrushWolf, on 26 October 2013 - 02:18 PM, said:

Mike, yes rear gunners do get kills but it is very rare and usually happens when you are already badly beat up.

Ain't that the truth.  I get more air kills with my bombs then my TG lol.




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