Jump to content


Japanese A7m


  • This topic is locked This topic is locked
41 replies to this topic

TheGauntman #21 Posted 05 August 2013 - 09:46 PM

    Senior Master Sergeant

  • Member
  • 0 battles
  • 123
  • Member since:
    01-26-2012
It is a shock to go to this plane after the A6M5. It is bigger and takes time to roll the big bird over. It can still turn well and does not take damage well like the Japanese do. The main thing to me is the armament it has. If you arm the two cannons it will hurt because they are slow to fire and overheat is quick. I like the machine guns as a replacement for one of the cannons. I have done better with it and can keep longer fire on the target.

Xx_Lurid_xX #22 Posted 05 August 2013 - 11:44 PM

    Master Sergeant

  • Member
  • 409 battles
  • 60
  • Member since:
    06-13-2013
TY for the topic TY to the original original post. The problems aren't only with this aircraft the whole tree is like this. Except for low tiers. I find all trees are fun at low tiers 1 through 3

Edited by Luridgaze, 05 August 2013 - 11:45 PM.


Mercsn #23 Posted 06 August 2013 - 01:52 AM

    Captain

  • Closed Beta Tester
  • 2601 battles
  • 3,293
  • [A-S-S] A-S-S
  • Member since:
    04-17-2013

View PostAzanthriel, on 03 August 2013 - 08:01 PM, said:

Main problem is no one fights at high altitudes.

View PostKenworthDriver, on 04 August 2013 - 11:40 PM, said:

not so sure about that last... I just use the real world hi-lo-hi flight profile... I run high alt to get to my target area, and then dive bomb the HQ building and follow up with strafing attacks on the surrounding targets, then climb back to altitude for egress... and on the outbound leg, I will sit up on CAP looking for targets of opportunity, since the Bf-110 is more of a slash and burn interceptor than a dogfighter... so I wouldn't really discard the utility of high altitude planes quite yet...

Well there's two differing opinions of the impact of this plane being a higher altitude fighter. What I'd said was that after the first 20%, the rest of the match is on the deck...and that's pretty consistently what I've seen in about 1000 total beta battles.  People go up high at the start and this aircraft might find some purchase there.  Then the battle spirals downward where the A7M is just not comptetative.  There is very rarely anyone up at altitude.  Even you, KW, will drop down to help out a teamate in trouble leaving nothing up high.  Perhaps if they ever put in AI bombers to escort/defend those could be programmed to fligh at high altitute, but that's a ways off due to the nightmare WG will have with MM and balance for those missions.   There are very few aircraft that are punished with low altitude red/yellow zones for their powerplants.  Based on the arcady nature of this game, I'm not sure this mechanic needs to exist...especially given the very situational and rare high altitude fighting.

As a note, I even suggested to my wingmate, "Let's go up to 2.5km and hold and see who comes up and fight at altitude."  This was our last mission in the aircraft.  It just so happens that we ported into a battle that wasn't 15v15...more like 8v8 (not sure at this point) and so we had no choice but to join the low altitude tusses or it woulda been 2v8.

All the Important Thread Links (go here for answers!) Might be outdated!

All-in-one thread with 2.0 related guide links.

 

The below was said to me (Mercsn), from a concerned player:

Edited, on 12 March - 2:01PM , said:

and PS...play more, forum less.  Your opinion might be more credible.

KenworthDriver #24 Posted 06 August 2013 - 06:40 AM

    Senior Master Sergeant

  • Member
  • 0 battles
  • 129
  • Member since:
    07-23-2013
yeah, you do gotta go where the fight is..  I agree...  a  lot of  the  problem is the same as most shooters these days though, no matter how the devs try to  engineer the game for team play, everyone plays  in the mode of every man  for himself.. I have yet  to make a bomber run in my -110  and actually have any kind of an escort,  even though they all see me climb, and I announce  to the team what I'm doing... even had one genius yell at me for blowing  him up with a  bomb, lol... I announced the drop when I got to my IP @ 10 secs to target, and the idiot  kept  going in anyway, lol...  but yeah, unless you're escorting, not a lot of point in being up there cuz nobody else will be....  like I say,  just happened to start running across a couple fighters way up there as I was working my way in... might be better as people start getting into the jets which can get up there a lot easier..
If at first you don't succeed, then don't go skydiving!!!

Stieger #25 Posted 08 August 2013 - 10:48 PM

    Senior Master Sergeant

  • Closed Beta Tester
  • 0 battles
  • 224
  • Member since:
    01-26-2012
The module for the bomb rack doesn't seem to effect maneuverability at all, as it does with other Planes I have tried to remove it etc but doesn't do anything. Is this intended?

pyantoryng #26 Posted 10 August 2013 - 07:44 AM

    Colonel

  • Closed Beta Tester
  • 2059 battles
  • 8,386
  • Member since:
    01-26-2012
Just bought the Reppu, and my first impression is....

...its nose is very heavy.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

TheGreenTank #27 Posted 10 August 2013 - 07:54 AM

    Command Chief Master Sergeant

  • Alpha tester
  • 0 battles
  • 939
  • [MEMES] MEMES
  • Member since:
    01-11-2012
Underpowered is fairly apt....

It would be nice if the cannons had statistics similar to the historical ones posted in this thread, the 'upgrade' feels like a downgrade, if anything.

I've honestly been sticking with two Type 99-1 cannons & two 13mm machine guns (mostly because the thing is a dogfighter with cannons that quickly overheat...bad combo; I prefer being able to keep pouring lead).

Definitely not easy to make this thing perform, that much is for sure.

pyantoryng #28 Posted 10 August 2013 - 07:58 AM

    Colonel

  • Closed Beta Tester
  • 2059 battles
  • 8,386
  • Member since:
    01-26-2012
The 99-2 is a guaranteed 5 damage if hit. That's all there to it.

...I'm pretty sure the 109Z suffer the same high optimal altitude problem...but that one has the power to climb back up...this one doesn't.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

_Down_Range #29 Posted 20 August 2013 - 04:12 AM

    Master Sergeant

  • Closed Beta Tester
  • 721 battles
  • 95
  • Member since:
    03-19-2012

View PostTheGauntman, on 05 August 2013 - 09:46 PM, said:

It is a shock to go to this plane after the A6M5. It is bigger and takes time to roll the big bird over. It can still turn well and does not take damage well like the Japanese do. The main thing to me is the armament it has. If you arm the two cannons it will hurt because they are slow to fire and overheat is quick. I like the machine guns as a replacement for one of the cannons. I have done better with it and can keep longer fire on the target.
If you think this is bad wait til the J4M1 and J7W1

pyantoryng #30 Posted 23 August 2013 - 02:08 PM

    Colonel

  • Closed Beta Tester
  • 2059 battles
  • 8,386
  • Member since:
    01-26-2012
One of the problem with the Reppu is that, due to the nature of how combat goes now (metagame?) Most, if not all, fights are (to a degree) invariably and inevitably end up on the deck, and Reppu gets *red* down below 300 meters at sea level...High altitude combat are mostly happening with Tier 8+ *planes* going at each other. I put it like this : "In a prop plane, you go down, in a jet, you go up".

On that topic, how are the later Japanese planes like the J4M1 and J7W1 do in this regard? Do they get green zone down the deck?

About the weaponry...I think getting used to how the Type 99-2 works can be a good thing because I can see that you'll be stuck with that cannon on J4M1. 4 cannons setup with the Reppu does hit like a hammer when they does hit...but hearing the "trag trag trag" and not "tragtragtragtragtrag" make your heart feel the pain.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Heh #31 Posted 23 August 2013 - 02:13 PM

    Sky Whale Historian

  • Closed Beta Tester
  • 0 battles
  • 11,960
  • Member since:
    01-26-2012
Here's what I do not get about the A7M: its hp/ton IRL was magnificent. In a straight line, it could outaccelerate all US fighters, a very large majority of German fighters, etc with its 466 hp/ton. Its weight is even heavy enough to use the effects of inertia quite well. In fact, it is actually highly illogical for it to perform so badly in-game.
Heh - aeromarine biologist

View Posthahiha, on , said:


OMG Heh you have had so many posts O_O

pyantoryng #32 Posted 23 August 2013 - 04:52 PM

    Colonel

  • Closed Beta Tester
  • 2059 battles
  • 8,386
  • Member since:
    01-26-2012
What's the deal with 10 boost time of Japanese planes anyway? I think that also play a part.

...La-5, Yak-9, Bf109F has 15, F4U has 20, I don't remember the exact figure, but P-51A also has more juice....while all the Reppu get, despite 2k horsepower, is a paltry 10.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

Heh #33 Posted 23 August 2013 - 09:19 PM

    Sky Whale Historian

  • Closed Beta Tester
  • 0 battles
  • 11,960
  • Member since:
    01-26-2012

View Postpyantoryng, on 23 August 2013 - 04:52 PM, said:

What's the deal with 10 boost time of Japanese planes anyway? I think that also play a part.

...La-5, Yak-9, Bf109F has 15, F4U has 20, I don't remember the exact figure, but P-51A also has more juice....while all the Reppu get, despite 2k horsepower, is a paltry 10.

I think it's more based on how long the engine can keep running on full power. Russians can't really put their engines on WEP for the most part (except the Las and sky whales perhaps), but maybe it could have been the case with Japanese engines too.
Heh - aeromarine biologist

View Posthahiha, on , said:


OMG Heh you have had so many posts O_O

shwedor #34 Posted 23 August 2013 - 10:32 PM

    Command Chief Master Sergeant

  • Alpha tester
  • 0 battles
  • 968
  • Member since:
    01-26-2012

View Postpyantoryng, on 23 August 2013 - 04:52 PM, said:

What's the deal with 10 boost time of Japanese planes anyway? I think that also play a part.
...La-5, Yak-9, Bf109F has 15, F4U has 20, I don't remember the exact figure, but P-51A also has more juice....while all the Reppu get, despite 2k horsepower, is a paltry 10.
Poor Japanese engine design, they were behind just about everybody for the course of the war with exception to the engines they got from the Germans, most notably the DB603's used in the Ki-61.
In addition, it is a balancing move to counteract the generally superior Japanese turning. This is more noticeable at high tiers, if the J7W's had the boost of an Carrier fighter or Heavy fighter they would be untouchable.

Edited by shwedor, 23 August 2013 - 10:33 PM.

Not a poser P51A troll but around 145+ games, 90% win rate, too many to count kills.
Overall: 2300+ games, 85% win rate, 5.3k+ air kills
Potato Team Member - (1st place in all Air Raids and North American tournaments)

http://forum.wotlabs.net/index.php?/topic/4478-wargaming-na-for-wowp-completely-incompetent/#entry79586

Heh #35 Posted 24 August 2013 - 01:02 AM

    Sky Whale Historian

  • Closed Beta Tester
  • 0 battles
  • 11,960
  • Member since:
    01-26-2012

View Postshwedor, on 23 August 2013 - 10:32 PM, said:

Poor Japanese engine design, they were behind just about everybody for the course of the war with exception to the engines they got from the Germans, most notably the DB603's used in the Ki-61.
In addition, it is a balancing move to counteract the generally superior Japanese turning. This is more noticeable at high tiers, if the J7W's had the boost of an Carrier fighter or Heavy fighter they would be untouchable.

The weak engine was the main reason Zekes were extremely light, however the Japanese planes actually can accelerate very well.
Heh - aeromarine biologist

View Posthahiha, on , said:


OMG Heh you have had so many posts O_O

pyantoryng #36 Posted 24 August 2013 - 12:00 PM

    Colonel

  • Closed Beta Tester
  • 2059 battles
  • 8,386
  • Member since:
    01-26-2012
The most perplexing thing is why can't the Reppu make use of its 2250 horsepower (that's some 571 HP/ton with four 99-2 setup, if my calculation is correct)...or is it that Type-99 (especially the 2) cannons are so hard to use properly?

BTW, the Yak-1M has 10 seconds boost too, for comparison.

WoWP makes a great jousting game...especially with the 262 and people busy in furballs...
I am deaf, silent, and fly with unrealistic controls. Do not count on me to carry - my back's already broken from overweight.

JDMFreakz #37 Posted 24 August 2013 - 12:52 PM

    Second Lieutenant

  • Closed Beta Tester
  • 106 battles
  • 1,654
  • Member since:
    10-20-2012

View PostOlde_Crow, on 20 August 2013 - 04:12 AM, said:

If you think this is bad wait til the J4M1 and J7W1

wat? J7W1 is bad? i thought its nice with 30mm and super manueverability :hiding:

 


boxtosser #38 Posted 26 August 2013 - 04:17 AM

    Command Chief Master Sergeant

  • Alpha Test Veteran
  • 0 battles
  • 906
  • Member since:
    10-19-2011
Personally I think they should have put in the J2M Raiden, which had the advantage of being a Japanese aircraft that excelled in the vertical, instead.


"If it could cook, I'd marry it." - Eugene Valencia (23 kills) on the F6F

The cat in my avatar does the flying, I just feed him.

Aivris #39 Posted 26 August 2013 - 08:11 AM

    Senior Master Sergeant

  • Closed Beta Tester
  • 9 battles
  • 172
  • Member since:
    10-25-2012
I agree with the original poster. It seems that this aircraft needs the bombs to be more of a use to a battle, yet, the bombs definately impact the agility and speed that this aircraft needs.

It's quite conflicting...


_Down_Range #40 Posted 12 October 2013 - 05:24 PM

    Master Sergeant

  • Closed Beta Tester
  • 721 battles
  • 95
  • Member since:
    03-19-2012

View PostHeh, on 23 August 2013 - 02:13 PM, said:

Here's what I do not get about the A7M: its hp/ton IRL was magnificent. In a straight line, it could outaccelerate all US fighters, a very large majority of German fighters, etc with its 466 hp/ton. Its weight is even heavy enough to use the effects of inertia quite well. In fact, it is actually highly illogical for it to perform so badly in-game.

If they would put the A7M3 in ( it has the Ha-43 supercharged engine ) it would perform better.




1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users