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this has got to STOP

death by auto pilot

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FreeFOXMIKE #1 Posted 30 July 2013 - 11:06 AM

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this has got to stop.jpg

was not in the best of shape but still contributing and wham I lose control due the that autopilot  GRRRRRRR

ok try this you hit maps edge you get 10 sec to return to the battle area,if not your AC blows up! variations on this  have been brought up before ,but come on WG fix this.

JarethG #2 Posted 30 July 2013 - 11:42 AM

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I couldn't agree more.

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Alfurane #3 Posted 30 July 2013 - 11:48 AM

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Variations have been brought up before and been proven numerous times as to why they wouldn't work.  Take your example of 10 seconds and the Me.262.  Once you cross the boarder and realize that you are out of bounds, you wouldn't be able to turn around and make it back to the map in time before you are destroyed.  If that is the case, then why not make the map edges just a solid wall and if you crash into them, you die anyways?

Bad_Lag #4 Posted 30 July 2013 - 11:57 AM

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View PostAlfurane, on 30 July 2013 - 11:48 AM, said:

Variations have been brought up before and been proven numerous times as to why they wouldn't work.  Take your example of 10 seconds and the Me.262.  Once you cross the boarder and realize that you are out of bounds, you wouldn't be able to turn around and make it back to the map in time before you are destroyed.  If that is the case, then why not make the map edges just a solid wall and if you crash into them, you die anyways?

Bright red letters warn you that you are approaching out of bounds, and bright red letters show you a count down timer letting you know how much time you have to get back into the battlefield. So how is this not going to work??????

JarethG #5 Posted 30 July 2013 - 11:57 AM

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Actually, there have been plenty of variations of this that have been proven they could work effectively, and none has been proven they wouldn't work.  Ten seconds is a bit short, but I think 30 seconds is more than enough for any plane.

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FreeFOXMIKE #6 Posted 30 July 2013 - 11:59 AM

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View PostAlfurane, on 30 July 2013 - 11:48 AM, said:

Variations have been brought up before and been proven numerous times as to why they wouldn't work.  Take your example of 10 seconds and the Me.262.  Once you cross the boarder and realize that you are out of bounds, you wouldn't be able to turn around and make it back to the map in time before you are destroyed.  If that is the case, then why not make the map edges just a solid wall and if you crash into them, you die anyways?
ok the time  was just an idea to get the point made,but the wall Idea ---- I can not see that. but being in the fight only to be slammed into a hill side  ARRRRRRRRRRRRRRGH  :angry:  :angry:  :angry:

FreeFOXMIKE #7 Posted 30 July 2013 - 12:00 PM

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View PostBad_Lag, on 30 July 2013 - 11:57 AM, said:

Bright red letters warn you that you are approaching out of bounds, and bright red letters show you a count down timer letting you know how much time you have to get back into the battlefield. So how is this not going to work??????
have seen this done in other games yes both land and air type.  this I like yes. ty for reminding me of that   :great:  :great:

Bad_Lag #8 Posted 30 July 2013 - 12:02 PM

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I'm not even going to comment on the invisible wall idea, seeing how asinine it is.

FreeFOXMIKE #9 Posted 30 July 2013 - 12:06 PM

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View PostBad_Lag, on 30 July 2013 - 12:02 PM, said:

I'm not even going to comment on the invisible wall idea, seeing how asinine it is.
lol be nice at lest they made a contribution getting ppl to voice about this is the only way to get it fixed.

Sarcoo #10 Posted 30 July 2013 - 01:26 PM

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So why doesn't the AP auto pull nose up and then bank slightly? Guess i have not been violated by the crappy AP mechanic, but instead of a immediate 90deg bank why wouldn't it give the plane a nose up attitude and put a limit on the turn angle? Maybe it does.

Heibges #11 Posted 30 July 2013 - 01:39 PM

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This is kind of dodgy in any flight game I have every played.  All solutions are equally crappy, and have a negative effect on immersion.

Not putting their Objectives near the sides of the map is one way WG can alleviate the problem without having to create any new systems.
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Nerd2Core #12 Posted 30 July 2013 - 01:53 PM

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View PostJarethG, on 30 July 2013 - 11:57 AM, said:

Actually, there have been plenty of variations of this that have been proven they could work effectively, and none has been proven they wouldn't work.  Ten seconds is a bit short, but I think 30 seconds is more than enough for any plane.

No boundaries. You will find people abusing the boundary to get better positioning. Autopilot is just fine. I have never hit it when it wasn't intentional.

JarethG #13 Posted 30 July 2013 - 01:57 PM

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View PostNerd2Core, on 30 July 2013 - 01:53 PM, said:

No boundaries. You will find people abusing the boundary to get better positioning. Autopilot is just fine. I have never hit it when it wasn't intentional.
No one said no boundaries.  Crossing said boundaries results in your timer.  I too have used the boundaries to my advantage.  A couple times, the damn autopilot has turned me to my death.  Where as a timer would have allowed me to use the boundary to my advantage, and lived to tell the tail.  There is no downside to eliminating the AP, and replacing with a timer.  Other than people will whine about their plane blowing up.  I personally think this is a great way to get rid of afk/bots, while allowing live players to still play on the edge!

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petersleepy #14 Posted 30 July 2013 - 03:01 PM

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View PostBad_Lag, on 30 July 2013 - 11:57 AM, said:

Bright red letters warn you that you are approaching out of bounds, and bright red letters show you a count down timer letting you know how much time you have to get back into the battlefield. So how is this not going to work??????
There is already bright red text that tells you to turn back...

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amade #15 Posted 30 July 2013 - 03:06 PM

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How about make it so that as soon as the player crosses the boundary they get hit by a crap ton of flak? Not realistic, breaks immersion, but it'll do well to discourage players from straying too far over the boundary. Stay there too long they get shot down. And as for a warning, make it so that when they get closer to the boundary the flak intensifies.

RedSunset #16 Posted 30 July 2013 - 03:19 PM

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Never ending maps... if you go to one edge you planes apear in the other side of the map, solve alot of problems in planes.
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JarethG #17 Posted 30 July 2013 - 03:20 PM

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View PostRedSunset, on 30 July 2013 - 03:19 PM, said:

Never ending maps... if you go to one edge you planes apear in the other side of the map, solve alot of problems in planes.
Now that is an idea I intensely dislike.  This isn't Pacman.

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JarethG #18 Posted 30 July 2013 - 03:22 PM

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View Postamade, on 30 July 2013 - 03:06 PM, said:

How about make it so that as soon as the player crosses the boundary they get hit by a crap ton of flak? Not realistic, breaks immersion, but it'll do well to discourage players from straying too far over the boundary. Stay there too long they get shot down. And as for a warning, make it so that when they get closer to the boundary the flak intensifies.
It isn't a bad idea and has been suggested before.  I would prefer a timer.  With this method, the "edge play" aspect of the game completely disappears.

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Draconis76 #19 Posted 30 July 2013 - 03:54 PM

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Pretty much every suggestion I have seen has either been exactly the same with just a wider map, and/or worse penalties (such as auto destruction instead of auto pilot).

It has only been an issue for me when I am stupid enough not to watch where I am on the map (which isn't very often at all).

FreeFOXMIKE #20 Posted 31 July 2013 - 06:50 AM

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View PostNerd2Core, on 30 July 2013 - 01:53 PM, said:

No boundaries. You will find people abusing the boundary to get better positioning. Autopilot is just fine. I have never hit it when it wasn't intentional.

true I forget what game it was but you could fly off the left side and appear on the exact opposite right side was very annoying




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