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Improvements Bombing Dog fighting

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StarMan911 #1 Posted 08 July 2013 - 05:59 AM

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Here is my take on the game so far:

Bombers Vs. Fighters  I mainly fly the bombing raids but I dont last long as my plane is alone and open....I got six bogeys on my tail while 8 of my team fighters are shooting at ground targets Why??. I would prefer the game not to give points for fighter planes destroying ground targets. Leave those to the bombers....once my hot dogs are all released then I go attempt to kill some fighters.

I love the graphics....

I would love to know how a smaller plane model can take down my much larger bomber with 250 hit points in less than 6 seconds.

I would love the game if we could land and take off...landing would reload our ammo or refuel. Better defenses for our main base, even if they were player manned.
I would like if we had a co-op vs. AI or/and a player versus A.I

It would be nice to see on our maps for our team, who our bombers are by indicating their icon on the map either by color or shape....

I find using the mouse is just perfect for me. No complaints

The mechanics  of a certain death: I see a lot of times if it's pointless to fly....my engine is out, no boosting avail...and I'm the only one left....that when I just end it by crashing, I noticed the last person who was shooting at me get points even though they did not fire nor were they chasing me. That should be changed.

Other than that....Great game so far but improvements needed before I can pay to play.....

Have a safe flight!  O>

Istvan #2 Posted 08 July 2013 - 06:26 AM

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This happens quite a bit. I see, all to often, fighters off to the four corners of the map attacking ground targets while their teammates are getting flogged by a more organised enemy team. I can only assume that if a pure fighter is attacking ground targets they are just trying to avoid combat, thinking they will score more points on ground targets before they die than they will in dogfights. I don't know that you can really do much to curb this from happening because when you destroy ground targets, regardless of what aircraft does it, it counts towards team supremacy, so it would be counter productive to stop fighters from scoring on ground targets. If fighters are all that is left on a team and you can manage to win by superiority, so be it. For fighters, ground targets should be the lowest priority.

Sandman1969 #3 Posted 08 July 2013 - 12:52 PM

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Been seeing that since I first joined and you can call them on it & they shrug it off.
When I do bomb runs and am bottom tier, I hug the ground * head for their HQ, if I won't make it, I get what I can on the way.

Bogie_with_Stu #4 Posted 08 July 2013 - 01:35 PM

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View PostStarMan911, on 08 July 2013 - 05:59 AM, said:

Here is my take on the game so far:

Bombers Vs. Fighters I mainly fly the bombing raids but I dont last long as my plane is alone and open....I got six bogeys on my tail while 8 of my team fighters are shooting at ground targets Why??. I would prefer the game not to give points for fighter planes destroying ground targets. Leave those to the bombers....once my hot dogs are all released then I go attempt to kill some fighters.

I love the graphics....
Agreed.
I would love to know how a smaller plane model can take down my much larger bomber with 250 hit points in less than 6 seconds.
Depends on the plane and what tier you are flying. A 20mm cannon can do a horrendous amount of damage in a short time. A 37mm in even less. Rocket kills, instantaneous.
I would love the game if we could land and take off...landing would reload our ammo or refuel. Better defenses for our main base, even if they were player manned.
I would like if we had a co-op vs. AI or/and a player versus A.I
The devs have said that the game is too far along to change course and make taking off a part of the game. Landing may show up for bonus points. Player vs AI is what the training room is for. Why would the go through all the trouble to create a player vs player game....and then make a player vs AI option?

It would be nice to see on our maps for our team, who our bombers are by indicating their icon on the map either by color or shape....
Agreed.  Since line of sight has such limited range, would be cool to be able to tell from the radar screen.
I find using the mouse is just perfect for me. No complaints

The mechanics of a certain death: I see a lot of times if it's pointless to fly....my engine is out, no boosting avail...and I'm the only one left....that when I just end it by crashing, I noticed the last person who was shooting at me get points even though they did not fire nor were they chasing me. That should be changed.
Changing this would lead to a great deal of poor sportsmanship issues...such as, I shoot at you for 3 mins...get you down to 5%...and in order to deny me the kill you just lawn dart it.
Since the program can not tell which planes are crashing intentionally, the last plane to do damage to you gets the kill when you crash. Historically, it's as is you damaged him enough to make it difficult to fly.


Other than that....Great game so far but improvements needed before I can pay to play.....

Have a safe flight! O>


meth0d68 #5 Posted 08 July 2013 - 01:41 PM

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View PostStarMan911, on 08 July 2013 - 05:59 AM, said:


I would love the game if we could land and take off...landing would reload our ammo or refuel. Better defenses for our main base, even if they were player manned.
I would like if we had a co-op vs. AI or/and a player versus A.I


This would be interesting but I doubt it would ever happen  :sad:

StarMan911 #6 Posted 08 July 2013 - 07:24 PM

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I would love to know how a smaller plane model can take down my much larger bomber with 250 hit points in less than 6 seconds.
ZEN1360 said: Depends on the plane and what tier you are flying. A 20mm cannon can do a horrendous amount of damage in a short time. A 37mm in even less. Rocket kills, instantaneous.

If I'm flying a tier IV and he, has a tier I  Is how he brought down my bomber  :amazed:  There were no other planes in sight and I was up as high as 1100km. It's happened on occasion...

Bogie_with_Stu #7 Posted 08 July 2013 - 07:42 PM

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A tier 1 would never be in a tier 4 battle to start with.

Simply put, that tier 1 can not take out any tier 4 heavy fighter or GA aircraft (there are no bombers here in WoWP) in 5-6 seconds.

I think you are mistaken.

Sandman1969 #8 Posted 08 July 2013 - 07:43 PM

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I had a match where I was in the I-16 early mod & could not escape the Tsh-3's fire and I was rolling back & forth & he never missed.

Heh #9 Posted 08 July 2013 - 07:59 PM

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View PostStarMan911, on 08 July 2013 - 05:59 AM, said:

Here is my take on the game so far:

Bombers Vs. Fighters  I mainly fly the bombing raids but I dont last long as my plane is alone and open....I got six bogeys on my tail while 8 of my team fighters are shooting at ground targets Why??. I would prefer the game not to give points for fighter planes destroying ground targets. Leave those to the bombers....once my hot dogs are all released then I go attempt to kill some fighters.

Well, there are no bombers. Just skorcas (heavy fighters, best used for strict boom and zoom except the Fw 57 and Ao 192, which are like medium bombers. But you've went past the Fw 57 didn't you ;\) and sky whales (strafes ground targets with guns). If you're getting tailed in a sky whale or early skorca near the beginnings of the match, then I assume it's automatically your fault for going in too fast. Delay your initial approach so that the enemy fighters will be distracted, since they will already heavily damage or tail the ground pounders that came in first. I only get tailed at the end of the match most of the time with my sky whale, so why you can't have the same results is beyond me.

As for your fighter problem, no worries, they're only good for 2 ground targets and they're gone. You have plenty of time.

I love the graphics....

I don't really find them as pleasing.

I would love to know how a smaller plane model can take down my much larger bomber with 250 hit points in less than 6 seconds.

Well, it depends. Let's take the Ar 80 for example. I flew it and took down Fw 57s in a couple of seconds. You can also do the same against Bf 110s (your plane in question). With the Ar 80, you have already 47 DPS combined with 2 MGs for 52 DPS. I'll knock the MG damage down 75% because armor and I'll assume it's at close range, which sets it at 39 from both MGs. We now have 91 DPS if everything hits, but I'll assume 75% of the burst hit, which means 68.25 DPS average. That's clearly enough to knock it down in the aforementioned 6 seconds. A 109B has 4 MGs and a better cannon, with 65 DPS from the cannon alone, which means that your Bf 110 goes poof within 2-4 seconds of sustained 75% accuracy fire. Still short ain't it? Truth is, your tanking abilities are quite mediocre except against MGs, so under no excuses should you be shocked that you go down in that amount of time. 6 seconds is plenty, come on.

And if it was 60%, you'd still get shredded within your 6 seconds or a little above, implying that one's manual calculation of time is off by ~1 second on both sides.

I would love the game if we could land and take off...landing would reload our ammo or refuel. Better defenses for our main base, even if they were player manned.

Takeoffs will never be in, landing will only be in to give extra points. As for better defenses, maybe.

I would like if we had a co-op vs. AI or/and a player versus A.I

Already in. Choose team training and you can fill the place up with as many bots as you want up to 15 on the enemy side and 14 on yours.

It would be nice to see on our maps for our team, who our bombers are by indicating their icon on the map either by color or shape....

Press left alt. Diamond = fighters, somewhat a crescent = carrier fighter, diamond with slash = skorca, triangle = sky whale.

I find using the mouse is just perfect for me. No complaints

Mmkay, even though I stick to the keyboard exclusively.

The mechanics  of a certain death: I see a lot of times if it's pointless to fly....my engine is out, no boosting avail...and I'm the only one left....that when I just end it by crashing, I noticed the last person who was shooting at me get points even though they did not fire nor were they chasing me. That should be changed.

If it's pointless to fly, wouldn't you already be dead? And wouldn't you simply crash into the ground to get to the inevitable? I see nothing wrong with having a last chance to do something.

Other than that....Great game so far but improvements needed before I can pay to play.....

Have a safe flight!  O>

Italics.

View PostStarMan911, on 08 July 2013 - 07:24 PM, said:

I would love to know how a smaller plane model can take down my much larger bomber with 250 hit points in less than 6 seconds.
ZEN1360 said: Depends on the plane and what tier you are flying. A 20mm cannon can do a horrendous amount of damage in a short time. A 37mm in even less. Rocket kills, instantaneous.

If I'm flying a tier IV and he, has a tier I  Is how he brought down my bomber  :amazed:  There were no other planes in sight and I was up as high as 1100km. It's happened on occasion...

Tier 1? Seriously? Impossible. Just, impossible. There is no way a tier 1 can take you down that fast, nor a way that a tier 1 frequently comes in your matches.  I doubt you'd be the kind of guy that would do things like this, so I'll say that your claim is simple overreaction. I have already cleared up that planes like the Ar 80 have weaponry that can chew through you. Even the I-16 early can chew through you that fast. In fact, even the Ar 68 might have been able to shred through you if you were slow enough. If it was a TSh that brought you down, then those things have insane firepower with their 10 MGs. Just try to remember which plane killed you k?
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View Posthahiha, on , said:


OMG Heh you have had so many posts O_O

StarMan911 #10 Posted 08 July 2013 - 08:18 PM

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View Postzen1360, on 08 July 2013 - 07:42 PM, said:

A tier 1 would never be in a tier 4 battle to start with.

Simply put, that tier 1 can not take out any tier 4 heavy fighter or GA aircraft (there are no bombers here in WoWP) in 5-6 seconds.

I think you are mistaken.
Ahh yes...sorry about that you are right....That should have read "
" tier ll "

Heh #11 Posted 08 July 2013 - 08:24 PM

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View PostStarMan911, on 08 July 2013 - 08:18 PM, said:

Ahh yes...sorry about that you are right....That should have read "
" tier ll "

k, so an Ar 68 probably. Which still has the ability to go through you in a little more than 6 seconds. Which map was this on? El Halluf or Harbor?
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View Posthahiha, on , said:


OMG Heh you have had so many posts O_O

StarMan911 #12 Posted 08 July 2013 - 08:29 PM

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View PostHeh, on 08 July 2013 - 08:24 PM, said:

k, so an Ar 68 probably. Which still has the ability to go through you in a little more than 6 seconds. Which map was this on? El Halluf or Harbor?
It was on both maps....and both times it was a smaller plane than the AR68. I never fly first if im on a bombing raid....I circle over the main base till I'm high enough or the other fighters are ahead of me and then I try to fly over it all till I reach the enemy base or area. I've also tried flying at start altitude behind the fighters but always end up getting tailed LOL! I'm not complaining much about it...just wish I had some more escort! oh by the way I have my crew all maxed out in training and maxed flight gear  :tongue:

pappabear #13 Posted 08 July 2013 - 08:46 PM

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Star instead of going high, circle base till fighters are engaged then fly along about 100 ft of the deck. Most fighters will climb or stay at the altitude they started at till engaged.  If your flying at low altitude fighters have to come down to you where your tail gunner can work easier and the have more of a chance crashing trying to stay low and maneuver to get you. Plus any fighter trying to get you is an easier target for friendly fighters.




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TheGauntman #14 Posted 08 July 2013 - 08:49 PM

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Get a wingman, it is a must in this game.

Heh #15 Posted 08 July 2013 - 09:02 PM

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View PostTheGauntman, on 08 July 2013 - 08:49 PM, said:

Get a wingman, it is a must in this game.

Not really. Unlike in WoT, one can do really well without the need of teammates.
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View Posthahiha, on , said:


OMG Heh you have had so many posts O_O

triptyx #16 Posted 08 July 2013 - 10:19 PM

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View PostHeh, on 08 July 2013 - 09:02 PM, said:

Not really. Unlike in WoT, one can do really well without the need of teammates.

Agreed - one can do quite well by one's-self, though that said, I tend to look for folks that need assistance and swing in to help them out - insta-wingman.  :)





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