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Ships engaging ships!


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ExplodingPeach #1 Posted 04 July 2013 - 04:53 AM

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I was thinking: what if there was a battle beneath us while we were flying? Unless I'm blind I haven't seen a ship engage another ship...that's not realistic which realizim is what I think the developers are going for. If it is too complicated and creates issues with the game just leave it out, but if they recreated the battle of midways and actually had some ship to ship confrontation that would be stupendous. The ships can take damage from both other ships and planes. This adds another element into the game as now you actually want to protect the ships and shoot down the planes attacking them.
Create the ships so that they can damage the enemy's ship but not destroy it without help from the air.

As I said this just popped into my head so if you guys could suggest better ways and more details please comment.

NathanFlightLeader #2 Posted 04 July 2013 - 05:12 AM

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Actually the developers are going for historical accuracy and an excellent aerial combat game. They have never said they are going for realism in anything except the planes!!
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Draconis76 #3 Posted 04 July 2013 - 07:28 AM

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View PostNathanFlightLeader, on 04 July 2013 - 05:12 AM, said:

Actually the developers are going for historical accuracy and an excellent aerial combat game. They have never said they are going for realism in anything except the planes!!

That does not make the suggestion any less valid. It would make for a more interesting and fun game.

JarethG #4 Posted 04 July 2013 - 11:38 AM

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View PostDraconis76, on 04 July 2013 - 07:28 AM, said:

That does not make the suggestion any less valid. It would make for a more interesting and fun game.
Yeah, it would be kind of cool to see the ships lobbing shells at each other.  It could be nothing more than a visual effect.

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venser #5 Posted 04 July 2013 - 03:50 PM

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It could be added if it was just for a visual effect. Otherwise pilots would rage about ships stealing their GT kills.  :veryhappy:
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JarethG #6 Posted 04 July 2013 - 05:01 PM

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View PostSkyWolf__WM, on 04 July 2013 - 02:50 PM, said:

Not gonna' happen.
Come on, just for visual effect.  The ships already fire AA, why not some surface to surface fire that has no effect other than to be visually pleasing?

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MrPsychic #7 Posted 04 July 2013 - 06:40 PM

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View PostJarethG, on 04 July 2013 - 05:01 PM, said:

Come on, just for visual effect.  The ships already fire AA, why not some surface to surface fire that has no effect other than to be visually pleasing?
It would be cool to look at but for those on a lower end machine, the graphics would drag down their FPS, plus it would be a lot of additional coding which can be difficult to implement on a large scale.


Draconis76 #8 Posted 04 July 2013 - 08:33 PM

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View PostMrPsychic, on 04 July 2013 - 06:40 PM, said:

It would be cool to look at but for those on a lower end machine, the graphics would drag down their FPS, plus it would be a lot of additional coding which can be difficult to implement on a large scale.

How would it take any more coding than used for the bots in the 'solo flight' missions? The surface ships only navigate in two dimensions and would only be fighting other bots. They already have pre-programmed courses.

Low end machines could have an option to turn the extra effects off. Simple toggle.

JarethG #9 Posted 04 July 2013 - 11:22 PM

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View PostMrPsychic, on 04 July 2013 - 06:40 PM, said:

It would be cool to look at but for those on a lower end machine, the graphics would drag down their FPS, plus it would be a lot of additional coding which can be difficult to implement on a large scale.
Oh, I am not debating that at all.  I just like the idea.

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Mugsy_ #10 Posted 05 July 2013 - 01:52 AM

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There are ideas like this being discussed and worked on though nothing has been decided on yet.

OpenEmUp #11 Posted 05 July 2013 - 01:59 AM

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View PostSkyWolf__WM, on 04 July 2013 - 02:50 PM, said:

Not gonna' happen.

View PostMugsy_, on 05 July 2013 - 01:52 AM, said:

There are ideas like this being discussed and worked on though nothing has been decided on yet.
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ExplodingPeach #12 Posted 06 July 2013 - 11:08 AM

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View Postvenser, on 04 July 2013 - 03:50 PM, said:

It could be added if it was just for a visual effect. Otherwise pilots would rage about ships stealing their GT kills. [/Smile_veryhappy.gif[/img]

Read it again. I said that ships could damage Each other but not kill. For example if someone bombs the ship to 100hp then the ship fighting the damaged ship can only bring the hp down by 10 or 25%. I added this post mainly for visual effect. I'd like to see some battleships and their cannon fire and either hit the other ships or splash. The other part is that they are GT. some will argue that this will make them too easy of GT so I say that the ships have a range of hp from 1000 to 1500, that way their harder to kill and the damage they take from other ships will not seem so effective.

JarethG #13 Posted 06 July 2013 - 11:10 AM

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View PostTank785, on 06 July 2013 - 11:08 AM, said:

Read it again. I said that ships could damage Each other but not kill. For example if someone bombs the ship to 100hp then the ship fighting the damaged ship can only bring the hp down by 10 or 25%. I added this post mainly for visual effect. I'd like to see some battleships and their cannon fire and either hit the other ships or splash. The other part is that they are GT. some will argue that this will make them too easy of GT so I say that the ships have a range of hp from 1000 to 1500, that way their harder to kill and the damage they take from other ships will not seem so effective.
I don't think he missed your point at all, but I, like him, would only want it as a visual effect. No damage.

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Draconis76 #14 Posted 06 July 2013 - 11:52 AM

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View PostJarethG, on 06 July 2013 - 11:10 AM, said:

I don't think he missed your point at all, but I, like him, would only want it as a visual effect. No damage.

Personally I like the 'can damage or even sink' option. In theory, they can already shoot down an aircraft, why not each other?

JarethG #15 Posted 06 July 2013 - 12:26 PM

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View PostDraconis76, on 06 July 2013 - 11:52 AM, said:

Personally I like the 'can damage or even sink' option. In theory, they can already shoot down an aircraft, why not each other?
The only reason I don't like it is as venser said, pilots start exploiting the easy GT kills, and of course they would only be available on map;s with ships.  I guess, I just think the balance of the ground war (if it can be called balanced) would be off.

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Bogie_with_Stu #16 Posted 06 July 2013 - 12:55 PM

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As it is right now, there are always several ships that are "non-players" and cant be damaged. Why not put them to use as targets for the ships that ARE in play?


I like this idea. In WoWS, they have lil dudes running all over the decks like ants. Looks cool as heck ;)

JarethG #17 Posted 06 July 2013 - 12:58 PM

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View Postzen1360, on 06 July 2013 - 12:55 PM, said:

As it is right now, there are always several ships that are "non-players" and cant be damaged. Why not put them to use as targets for the ships that ARE in play?


I like this idea. In WoWS, they have lil dudes running all over the decks like ants. Looks cool as heck ;)
I haven't seen the little dudes, heck, I haven't seen any of the WoWs gameplay yet.  I really want to.

Also, all ships in this game are non-player.  Did you think you were on the WoWs forums?

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Draconis76 #18 Posted 06 July 2013 - 01:06 PM

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I think he meant 'are just there as scenery' as opposed to 'there as part of the scenario.' 'Players' in a broader sense.

JarethG #19 Posted 06 July 2013 - 01:28 PM

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View PostDraconis76, on 06 July 2013 - 01:06 PM, said:

I think he meant 'are just there as scenery' as opposed to 'there as part of the scenario.' 'Players' in a broader sense.
That was my first thought when I read it, but then I re-read it and I started thinking maybe he had the wrong game forum?  So, I am asking for a bit of clarification.

I know the ground-pounder enthusiasts would love a few more targets.  I personally wouldn't mind them

I would like to see more targets like columns of tanks, convoys, and such like that. edit:  make them mobile along the ground rather than stationary targets.  Of course, this could cause more lag issues and what not.

Edited by JarethG, 06 July 2013 - 01:29 PM.


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