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DrSinister's Mod Pak Installer v1.11.0 for Patch 1.9.11.0

DrSinister Mods Compilation

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mnbv_fockewulfe #1121 Posted 10 May 2017 - 01:13 AM

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DrSinister #1122 Posted 10 May 2017 - 03:45 AM

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There is currently 8 different Camera settings:

camera01

camera02

camera03

camera04

camera02_Big_Tail

camera03_Big_Tail

camera04_Big_Tail
Haunebuii

 

All your non HF/GAs fall under camera01-04 (there might be some exceptions but not too sure on that at this time)

HF/GA full under camera02-04_Big_Tail'

Haunebuii is for the flying saucer

 

Now there are 2 sections of each of those camera profiles that have <zoomTable> and <zoomTableAlt>, you want to edit what is in <zoomTableAlt> (<zoomTable> is just old code that still lingers).

Now in <zoomTableAlt> there is different control schemes:
normalCombat - mouse normal mode

normalAssault - mouse strafe mode

joystickCombat - Joystick normal mode

joystickAssault - Joustick strafe mode

directCombat - Gamepad normal mode

directAssault - Gamepad strafe mode

 

Now depending on what control you use you want to edit that, for example I am a JS user so I would edit JoystickCombat.

 

      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
          <position>0 8 -64 0</position>
          <fovPercent>    1.4    </fovPercent>
          <angle>0.0</angle>
          <hideModel>    0    </hideModel>
        </zoomData>
        <zoomData>
          <position>0 5 -30</position>
          <fovPercent>1.3</fovPercent>
          <angle>0.0</angle>
          <hideModel>    0    </hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.6 -0.7</position>
          <fovPercent>1.1</fovPercent>
          <angle>0.0</angle>
          <hideModel>    1    </hideModel>
        </zoomData>
        <zoomData>
          <position>0 0 5</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>    1    </hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 -0.5</position>
          <fovPercent>0.45</fovPercent>
          <angle>0.0</angle>
          <hideModel>    1    </hideModel>
        </zoomData>
      </zoomPreset>

 

Each color are the different zoom in. The last one is sniper mode.

 

<position>0 8 -64 0</position>

1st digit is the x coordinate, positive digit to go left, negative digit to go right

2nd digit is the y coordinate, positive digit to go up, negative digit to go down

3rd digit is the z coordinate,  positive digit to go foward, negative digit to go back.

 

<hideModel>    1    </hideModel> is to hide the plane from the zoom profile, 1 to remove, 0 to keep it.

 

Normally I just keep the same numbers for each camera01-04 and with the big_tails.  But if you want to fine tune it more, then you can go further into the plane's xml file to find out which camera it uses and optimize each zoom profile to fit those planes, but this way takes a long time to do so.  Since each plane xml you have to decode it and then fine the line that tells you the camera then jot it down.

 

I hope this helps, if you have anymore questions, do not hesitate to ask.


Edited by DrSinister, 11 May 2017 - 01:45 AM.


mnbv_fockewulfe #1123 Posted 10 May 2017 - 07:49 PM

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I'm a little confused, shouldn't x be to go left to right, y to go forward and backward, and z to go up and down? Also, by how large of a number would I need to change it for this one

<zoomData>
          <position>0 0 5</position>
          <fovPercent>0.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>    1    </hideModel>
        </zoomData>

to see a change?


Edited by mnbv_fockewulfe, 10 May 2017 - 07:50 PM.

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mnbv_fockewulfe #1124 Posted 10 May 2017 - 08:09 PM

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I'm royally confused, none of the changes I've made seem to be making any difference.

I made a backup of the xml I found in the res_mod folder.

I made another copy for me to work with.

I've tried various changes to the different lines to see what might work. Such as:

Spoiler
and I'm not noticing any change in camera position when I copy and paste into the res_mod folder (I hate the forum's formatting system)

 


Edited by mnbv_fockewulfe, 10 May 2017 - 08:11 PM.

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DrSinister #1125 Posted 11 May 2017 - 01:33 AM

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View Postmnbv_fockewulfe, on 10 May 2017 - 02:49 PM, said:

I'm a little confused, shouldn't x be to go left to right, y to go forward and backward, and z to go up and down?

 

Sorry it was late for me when I wrote what I said.  X is left to right, Y is up and down, Z is forward backward. (changing it in my original post).

 

Are you changing the <ZoomTable> section or the <ZoomTableAlt> section?  Because the changes have to happen int he <ZoomTableAlt>.  Also I usually go in large number increments, like 15-20 to get near what I want, then I go 1-3 increments to fine tune it to where I really want it.



CruzANDBruz #1126 Posted 12 May 2017 - 04:22 PM

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Will this mod still work with the latest version of WoWp? This looks like a very cool mod and I'm interested in trying it out, but I noticed this thread is from 2013. I'm asking first because I downloaded and installed Hryunomod a couple of months back and never could get it to work. I tried everything everyone suggested (used the Russian page for my download; tried using the installed; replaced Res_Mod folder; renamed Res_Mod folder; etc.) and finally gave up after having to reinstall the game because I'd finally screwed something up in my experimenting. 

mnbv_fockewulfe #1127 Posted 12 May 2017 - 08:49 PM

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View PostDrSinister, on 11 May 2017 - 01:33 AM, said:

 

Sorry it was late for me when I wrote what I said.  X is left to right, Y is up and down, Z is forward backward. (changing it in my original post).

 

Are you changing the <ZoomTable> section or the <ZoomTableAlt> section?  Because the changes have to happen int he <ZoomTableAlt>.  Also I usually go in large number increments, like 15-20 to get near what I want, then I go 1-3 increments to fine tune it to where I really want it.

 

Do you have a copy of the original decoded xml I could use? I've tried everything, I made sure I was changing the values in <ZoomTableAlt> I changed this

<position>0 8 -64 0</position>

to

<position>0 20 -20</position>

in all four cameras and didn't notice any difference. Do I also need to change this

<fovPercent>    1.4    </fovPercent>

to notice any difference?

I'll try to give you the xml file I edited so you can verify what I'm seeing.


 


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DrSinister #1128 Posted 12 May 2017 - 11:24 PM

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View PostCruzANDBruz, on 12 May 2017 - 11:22 AM, said:

Will this mod still work with the latest version of WoWp? This looks like a very cool mod and I'm interested in trying it out, but I noticed this thread is from 2013. I'm asking first because I downloaded and installed Hryunomod a couple of months back and never could get it to work. I tried everything everyone suggested (used the Russian page for my download; tried using the installed; replaced Res_Mod folder; renamed Res_Mod folder; etc.) and finally gave up after having to reinstall the game because I'd finally screwed something up in my experimenting. 

 

My mods in this mod pack work, the rest most should still work.  Only one right now that I am finding out that does not work is the one Attitude Indicator from roxblnfk.  That mod has not been updated since 2013 and it has finally broke.
 

Edited by DrSinister, 12 May 2017 - 11:26 PM.


DrSinister #1129 Posted 12 May 2017 - 11:28 PM

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View Postmnbv_fockewulfe, on 12 May 2017 - 03:49 PM, said:

 

Do you have a copy of the original decoded xml I could use?

 

Here is the decoded one, it is saved on my onedrive, so have to download it from there.

 

Original aircraft_camera_preset.xml



DrSinister #1130 Posted 04 June 2017 - 06:39 PM

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Ok updated this to the new folder.

 

Also removed Attitude Indicator 4 v1 by roxblnfk it is broken and author no longer plays and I do not know how to fix this one.



Pogo68 #1131 Posted 07 June 2017 - 04:07 AM

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Which one is the western Attitude Indicator?
DICTA BOELCKE for WoWP
    1. Try to secure the upper hand before attacking.
    2. Always continue with an attack you have begun
    3. Open fire only at close range, and then only when the opponent is squarely in your sights
    4. You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses
    5. In any type of attack, it is essential to assail your opponent from behind
    6. If your opponent dives on you, do not try run away from his attack, but fly to meet it
    7. When over the enemy's lines, always remember your own line of retreat
    8. It is better to attack in groups of four or six. Avoid two aircraft attacking the same opponent

DrSinister #1132 Posted 11 June 2017 - 01:10 AM

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I am not sure what you are asking for here.  

Pogo68 #1133 Posted 12 June 2017 - 12:20 AM

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View PostDrSinister, on 10 June 2017 - 05:10 PM, said:

I am not sure what you are asking for here.  

 

the one where the horizon on the hud is fixed to the horizon outside?

 

The russian version is causing me problems with orientation.


DICTA BOELCKE for WoWP
    1. Try to secure the upper hand before attacking.
    2. Always continue with an attack you have begun
    3. Open fire only at close range, and then only when the opponent is squarely in your sights
    4. You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses
    5. In any type of attack, it is essential to assail your opponent from behind
    6. If your opponent dives on you, do not try run away from his attack, but fly to meet it
    7. When over the enemy's lines, always remember your own line of retreat
    8. It is better to attack in groups of four or six. Avoid two aircraft attacking the same opponent

DrSinister #1134 Posted 12 June 2017 - 11:55 PM

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View PostPogo68, on 11 June 2017 - 07:20 PM, said:

 

the one where the horizon on the hud is fixed to the horizon outside?

 

The russian version is causing me problems with orientation.

 

Ahh ok, no none of mine are Western, I just got use to how the one that use so I just use that.

DrSinister #1135 Posted 12 July 2017 - 02:03 AM

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Updated for Patch 1.9.11.0, seems all the mods are working fine for this patch, it was just an update to the folder in the res_mods folder.

Rabbie #1136 Posted 03 August 2017 - 04:32 PM

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Really excellent, Dr. Sinister, thank you.  The game has a built-in optimal range / targeting indicator where it places four (very) small tick-marks around the outside of the lead compensation circle.  Hopefully, I'm explaining that in a way that makes sense.  You can see them in Settings >> Battle >> Lead Compensation to the right of the airplane on the far right.  With my ... ahem ... mature vision, they are very difficult for me to see during play.  In fact, I only recently noticed them after having played the game for three years!  Is there any way you could enhance them so that they are easier for us old farts to see?  I'd like to see them be a little longer as well as a high-contrasting color.

 

Thanks for all your hard work on the mod pack!

 

Rabbie



DrSinister #1137 Posted 03 August 2017 - 04:45 PM

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View PostRabbie, on 03 August 2017 - 11:32 AM, said:

Really excellent, Dr. Sinister, thank you.  The game has a built-in optimal range / targeting indicator where it places four (very) small tick-marks around the outside of the lead compensation circle.  Hopefully, I'm explaining that in a way that makes sense.  You can see them in Settings >> Battle >> Lead Compensation to the right of the airplane on the far right.  With my ... ahem ... mature vision, they are very difficult for me to see during play.  In fact, I only recently noticed them after having played the game for three years!  Is there any way you could enhance them so that they are easier for us old farts to see?  I'd like to see them be a little longer as well as a high-contrasting color.

 

Thanks for all your hard work on the mod pack!

 

Rabbie

 

I know what you are talking about.  They should be able to be modified, I will see what I can do in the next few days.

Rabbie #1138 Posted 03 August 2017 - 09:14 PM

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View PostDrSinister, on 03 August 2017 - 04:45 PM, said:

 

I know what you are talking about.  They should be able to be modified, I will see what I can do in the next few days.

 

Hey, that's awesome.  I look forward to seeing what you can do with it.  Thank you very much for taking a look!

DrSinister #1139 Posted 08 August 2017 - 01:02 AM

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I had some things come up over the weekend that I forgot about.  So I was not able to work on the project this weekend.

Rabbie #1140 Posted 08 August 2017 - 12:55 PM

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View PostDrSinister, on 08 August 2017 - 01:02 AM, said:

I had some things come up over the weekend that I forgot about.  So I was not able to work on the project this weekend.

 

 

No worries ... just whenever you get a chance.  I'll keep watching. :)







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