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(Tier VII) J4M1


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Poll: J4M1 Plane Balance (18 members have cast votes)

How balanced do you think this plane is overall?

  1. Very overpowered (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Somewhat overpowered (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Reasonably balanced (3 votes [16.67%])

    Percentage of vote: 16.67%

  4. Somewhat underpowered (5 votes [27.78%])

    Percentage of vote: 27.78%

  5. Very underpowered (10 votes [55.56%])

    Percentage of vote: 55.56%

How fun is this plane to fly?

  1. One of my favorites! (1 vote [5.56%])

    Percentage of vote: 5.56%

  2. I really like it (1 vote [5.56%])

    Percentage of vote: 5.56%

  3. It’s fun (5 votes [27.78%])

    Percentage of vote: 27.78%

  4. Not my favorite (4 votes [22.22%])

    Percentage of vote: 22.22%

  5. I hate it! (7 votes [38.89%])

    Percentage of vote: 38.89%

How much of a factor does this plane contribute to a team’s victory? (Assume all planes are of the same tier in the match)

  1. Overwhelming contribution (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Strong contribution (1 vote [5.56%])

    Percentage of vote: 5.56%

  3. Reasonable contribution (2 votes [11.11%])

    Percentage of vote: 11.11%

  4. Low contribution (9 votes [50.00%])

    Percentage of vote: 50.00%

  5. Non-factor (6 votes [33.33%])

    Percentage of vote: 33.33%

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Raizei #1 Posted 25 January 2013 - 09:30 PM

    Community Specialist

  • Member
  • 86 battles
  • 709
  • [WGA-B] WGA-B
  • Member since:
    06-11-2012
Hello Pilots!
We want to hear your feedback! In addition to answering the poll above, we would like your feedback on the categories below:
Battles played - How many games have you flown in this plane?
Plane balance - please explain why you think this plane is overpowered, underpowered, or balanced. Give specific reasoning like firepower, turn rates, climb speed, etc., that contribute to the planes balance.
Historical accuracy - please note any specific characteristics that make this plane unique historically and what things may be missing from that would better reflect the capabilities of the plane.
Power curve - How does the plane feel stock vs. fully upgraded?
Adjustment recommendations - Explain any recommendations you have to balance this plane and why.
Additional notes - Anything else you have to say about this plane that doesn’t fit in another section above. Include any tactics or uses that may have been overlooked by other players.
Cheers!
~Raizei

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_Down_Range #2 Posted 13 August 2013 - 03:11 AM

    Master Sergeant

  • Closed Beta Tester
  • 699 battles
  • 95
  • Member since:
    03-19-2012
70 battles and it was difficult to fly this plane at this tier. If if cannot be improved I'd suggest either dropping it a tier or removing it from play. I am aware of its climb rate but combined with I consider poor guns, and terrible manueverability/roll rate I rate it poorly even for a boom & zoom plane.

Edited by Olde_Crow, 23 September 2013 - 01:45 PM.


Noreaga #3 Posted 13 August 2013 - 04:03 PM

    Captain

  • Closed Beta Tester
  • 8 battles
  • 3,046
  • [DRACS] DRACS
  • Member since:
    03-05-2012
Battles played - 45
Plane balance - its not bad as a Bnzer if you pick on the weak and injured you can do pretty well, its a good option to pick on heavies too good roll and climb sometimes i feel like changing vector, is a challenge but that could be inexperience
Power curve - still dont have the engines but the guns have a pretty good punch upgraded, all in all its not a bad stock plane.
Adjustment recommendations - its a rough grind but not as bad as the A7M grind
Additional notes -

Nimis obnoxii curare


floydsox #4 Posted 14 August 2013 - 02:28 AM

    Senior Master Sergeant

  • Closed Beta Tester
  • 1 battle
  • 467
  • [-WS-] -WS-
  • Member since:
    09-03-2012
This plane, in my opinion is by far the wrost plane in the entire game.


Harkonis #5 Posted 25 August 2013 - 02:25 AM

    Master Sergeant

  • Alpha tester
  • 12 battles
  • 45
  • Member since:
    01-26-2012
I am a good to very good pilot in most planes, in this thing I am a turd.

I'll stick with it and update this with more helpful info for the devs, but this is by far the most painful grind I've had.

Triggerhappypilot #6 Posted 03 September 2013 - 01:35 AM

    Master Sergeant

  • Alpha tester
  • 2 battles
  • 68
  • Member since:
    01-26-2012
The Senden is Woefully, Woefully underpowered. Even the P-51D, which is terrible stock, can at least do something to affect the match. The J4M1 can't. It just can't, unless you're very lucky or VERY skilled. It needs to get the 30mm cannon in its stock config and it needs beefier 20mms, like the ones the J7W has. At least then it can boom and zoom.

shwedor #7 Posted 03 September 2013 - 01:38 AM

    Command Chief Master Sergeant

  • Alpha tester
  • 0 battles
  • 968
  • Member since:
    01-26-2012

View PostTriggerhappypilot, on 03 September 2013 - 01:35 AM, said:

The Senden is Woefully, Woefully underpowered. Even the P-51D, which is terrible stock, can at least do something to affect the match. The J4M1 can't. It just can't, unless you're very lucky or VERY skilled. It needs to get the 30mm cannon in its stock config and it needs beefier 20mms, like the ones the J7W has. At least then it can boom and zoom.

I wouldn't say that its problem is the guns, it is energy retention. The best way to make this plane effective is to give it a 20 second boost duration. Its turning is about right for a plane of that design, generally inferior to all the other light/carrier fighters of the tier. But it needs something more than just decent guns to compensate. I don't believe a longer boost would make this plane overpowering.
Not a poser P51A troll but around 145+ games, 90% win rate, too many to count kills.
Overall: 2300+ games, 85% win rate, 5.3k+ air kills
Potato Team Member - (1st place in all Air Raids and North American tournaments)

http://forum.wotlabs.net/index.php?/topic/4478-wargaming-na-for-wowp-completely-incompetent/#entry79586

JDMFreakz #8 Posted 03 September 2013 - 05:07 PM

    Second Lieutenant

  • Closed Beta Tester
  • 106 battles
  • 1,654
  • Member since:
    10-20-2012
most people voted for the most UP.. rofl

its UP actually, but has a super duper engine power and kinda nice manueverability, but heavily lacks on firepower and HP imo

 


BIoodyAces #9 Posted 17 September 2013 - 09:08 AM

    Airman Basic

  • Member
  • 0 battles
  • 3
  • Member since:
    01-26-2012
Battles played - 21
Plane balance - Underpowered.  It has some decent speed, but unless your booming and zooming someone that has bled off all their speed, you're probably not going to escape much things at your tier or above.
The plane is made of rice paper, which is to be expected.  The problem is that it's fairly large and easy to hit, which just makes everything so much worse.
It's not manuverable enough to dog fight...which is fine.  The problem is that (at least with the stock guns) it doesn't have enough burst damage to boom and zoom.  This forces me to either stick around in a dog fight and plick what targets I can get (and hope to God no one gets on my large, easily hit, flammable ass for more than the .25 seconds it takes to kill me), or try and boom and zoom the fight while doing negliable damage each pass.  Basically I have the choice of hoping my opponents are incompent or contributing little to the overall fight by trying to boom and zoom with my pathetic guns.
The DPS on the guns are so poor that even flying behind a heavy fighter or ground attack with a rear gunner can be dicey.  I can't pump enough damage into them fast enough before taking too much damage.  Unless the opponent is doing something stupid like being completely level or something.
Historical accuracy - Haven't the faintest clue how this plane "should" perform.
Power curve - Still stockish, so I don't know.  I free-exped the airframe as soon as I bought the plane and had the second engine from the previous plane.
Adjustment recommendations - It needs something.  I don't think you can give it more manuverability--even if it could dance like the Zero, the guns are too weak and the plane too large.  You'd die before you killed before doing too much in anything approaching an even fight.
I'd give it better guns and let it keep its speed better while climbing and manuvering.  At least it could boom and zoom then.
And some more boost time would be more than welcomed.
Additional notes - I'm not expert at World of Warplanes, but my general battle plan is either dog fighting or boom and zoom.  The J4M1 theoretically should be able to BnZ what it can't dog fight and dog fight what it can't BnZ, right?  Well, it's just not good enough at either to do it.  It's stuck in some sort of sucky limbo.
The J4M1 is a glass cannon without the cannon.  You're better off flying a heavy fighter.  The slight loss in manuverability is more than made up by a (modest) increase in durability and tremondous leap in firepower.

Edited by hailene2092, 17 September 2013 - 09:11 AM.


Heh #10 Posted 18 September 2013 - 11:06 AM

    Sky Whale Historian

  • Closed Beta Tester
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  • Member since:
    01-26-2012

View Posthailene2092, on 17 September 2013 - 09:08 AM, said:

Battles played - 21
Plane balance - Underpowered.  It has some decent speed, but unless your booming and zooming someone that has bled off all their speed, you're probably not going to escape much things at your tier or above.
The plane is made of rice paper, which is to be expected.  The problem is that it's fairly large and easy to hit, which just makes everything so much worse.
It's not manuverable enough to dog fight...which is fine.  The problem is that (at least with the stock guns) it doesn't have enough burst damage to boom and zoom.  This forces me to either stick around in a dog fight and plick what targets I can get (and hope to God no one gets on my large, easily hit, flammable ass for more than the .25 seconds it takes to kill me), or try and boom and zoom the fight while doing negliable damage each pass.  Basically I have the choice of hoping my opponents are incompent or contributing little to the overall fight by trying to boom and zoom with my pathetic guns.
The DPS on the guns are so poor that even flying behind a heavy fighter or ground attack with a rear gunner can be dicey.  I can't pump enough damage into them fast enough before taking too much damage.  Unless the opponent is doing something stupid like being completely level or something.
Historical accuracy - Haven't the faintest clue how this plane "should" perform.
Power curve - Still stockish, so I don't know.  I free-exped the airframe as soon as I bought the plane and had the second engine from the previous plane.
Adjustment recommendations - It needs something.  I don't think you can give it more manuverability--even if it could dance like the Zero, the guns are too weak and the plane too large.  You'd die before you killed before doing too much in anything approaching an even fight.
I'd give it better guns and let it keep its speed better while climbing and manuvering.  At least it could boom and zoom then.
And some more boost time would be more than welcomed.
Additional notes - I'm not expert at World of Warplanes, but my general battle plan is either dog fighting or boom and zoom.  The J4M1 theoretically should be able to BnZ what it can't dog fight and dog fight what it can't BnZ, right?  Well, it's just not good enough at either to do it.  It's stuck in some sort of sucky limbo.
The J4M1 is a glass cannon without the cannon.  You're better off flying a heavy fighter.  The slight loss in manuverability is more than made up by a (modest) increase in durability and tremondous leap in firepower.

Get the cannon boi. The cannon. You will get your boom. Get that damn cannon boi.
Heh - aeromarine biologist

View Posthahiha, on , said:


OMG Heh you have had so many posts O_O

HouseFoxx #11 Posted 01 November 2013 - 09:57 PM

    Senior Airman

  • Closed Beta Tester
  • 0 battles
  • 13
  • Member since:
    05-02-2013
Battles played -

110

Plane balance -

Not fully upgraded this plane is an absolute dog. Fully upgraded, this plane is very well balanced if you know how to use it.

Historical accuracy -

Not enough information to really make a judgement here., but judging by the airframe, the amount of maneuverability makes sense.

Power curve -

Without the engines/ airframe, this plane is severely gimped for how it's supposed to be played.  Once you fully upgrade this plane, it becomes a monster in it's tier

Adjustment recommendations -

This is the only Japanese plane I'll say this for, but bombs hurt this plane far more than they help- you need to stay a high altitudes for bomber interception and with bombs, you're either too slow or too low for this plane to do it's job.  Therefore the bombs could easily be removed in favor of a higher boost duration and higher maximum altitude.

Additional notes -

None, but this plane is better than most believe- just give it about 80 games or so to sink in, and remember to use effective strategy for your plane.



Cl0wnshoe421 #12 Posted 07 January 2014 - 06:27 PM

    Airman Basic

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    05-27-2012
did this plane get removed?

Heh #13 Posted 07 January 2014 - 06:30 PM

    Sky Whale Historian

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  • Member since:
    01-26-2012

View PostCl0wnshoe421, on 07 January 2014 - 06:27 PM, said:

did this plane get removed?

 

Yes.


Heh - aeromarine biologist

View Posthahiha, on , said:


OMG Heh you have had so many posts O_O




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