

(Tier VII) J4M1
#1 Posted 25 January 2013 - 09:30 PM
We want to hear your feedback! In addition to answering the poll above, we would like your feedback on the categories below:
Battles played - How many games have you flown in this plane?
Plane balance - please explain why you think this plane is overpowered, underpowered, or balanced. Give specific reasoning like firepower, turn rates, climb speed, etc., that contribute to the planes balance.
Historical accuracy - please note any specific characteristics that make this plane unique historically and what things may be missing from that would better reflect the capabilities of the plane.
Power curve - How does the plane feel stock vs. fully upgraded?
Adjustment recommendations - Explain any recommendations you have to balance this plane and why.
Additional notes - Anything else you have to say about this plane that doesn’t fit in another section above. Include any tactics or uses that may have been overlooked by other players.
Cheers!
~Raizei
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#2 Posted 13 August 2013 - 03:11 AM
Edited by Olde_Crow, 23 September 2013 - 01:45 PM.
#3 Posted 13 August 2013 - 04:03 PM
Plane balance - its not bad as a Bnzer if you pick on the weak and injured you can do pretty well, its a good option to pick on heavies too good roll and climb sometimes i feel like changing vector, is a challenge but that could be inexperience
Power curve - still dont have the engines but the guns have a pretty good punch upgraded, all in all its not a bad stock plane.
Adjustment recommendations - its a rough grind but not as bad as the A7M grind
Additional notes -
Nimis obnoxii curare
#4 Posted 14 August 2013 - 02:28 AM
#5 Posted 25 August 2013 - 02:25 AM
I'll stick with it and update this with more helpful info for the devs, but this is by far the most painful grind I've had.

#6 Posted 03 September 2013 - 01:35 AM
#7 Posted 03 September 2013 - 01:38 AM
Triggerhappypilot, on 03 September 2013 - 01:35 AM, said:
I wouldn't say that its problem is the guns, it is energy retention. The best way to make this plane effective is to give it a 20 second boost duration. Its turning is about right for a plane of that design, generally inferior to all the other light/carrier fighters of the tier. But it needs something more than just decent guns to compensate. I don't believe a longer boost would make this plane overpowering.
Overall: 2300+ games, 85% win rate, 5.3k+ air kills
Potato Team Member - (1st place in all Air Raids and North American tournaments)
http://forum.wotlabs.net/index.php?/topic/4478-wargaming-na-for-wowp-completely-incompetent/#entry79586
#8 Posted 03 September 2013 - 05:07 PM
its UP actually, but has a super duper engine power and kinda nice manueverability, but heavily lacks on firepower and HP imo
#9 Posted 17 September 2013 - 09:08 AM
Plane balance - Underpowered. It has some decent speed, but unless your booming and zooming someone that has bled off all their speed, you're probably not going to escape much things at your tier or above.
The plane is made of rice paper, which is to be expected. The problem is that it's fairly large and easy to hit, which just makes everything so much worse.
It's not manuverable enough to dog fight...which is fine. The problem is that (at least with the stock guns) it doesn't have enough burst damage to boom and zoom. This forces me to either stick around in a dog fight and plick what targets I can get (and hope to God no one gets on my large, easily hit, flammable ass for more than the .25 seconds it takes to kill me), or try and boom and zoom the fight while doing negliable damage each pass. Basically I have the choice of hoping my opponents are incompent or contributing little to the overall fight by trying to boom and zoom with my pathetic guns.
The DPS on the guns are so poor that even flying behind a heavy fighter or ground attack with a rear gunner can be dicey. I can't pump enough damage into them fast enough before taking too much damage. Unless the opponent is doing something stupid like being completely level or something.
Historical accuracy - Haven't the faintest clue how this plane "should" perform.
Power curve - Still stockish, so I don't know. I free-exped the airframe as soon as I bought the plane and had the second engine from the previous plane.
Adjustment recommendations - It needs something. I don't think you can give it more manuverability--even if it could dance like the Zero, the guns are too weak and the plane too large. You'd die before you killed before doing too much in anything approaching an even fight.
I'd give it better guns and let it keep its speed better while climbing and manuvering. At least it could boom and zoom then.
And some more boost time would be more than welcomed.
Additional notes - I'm not expert at World of Warplanes, but my general battle plan is either dog fighting or boom and zoom. The J4M1 theoretically should be able to BnZ what it can't dog fight and dog fight what it can't BnZ, right? Well, it's just not good enough at either to do it. It's stuck in some sort of sucky limbo.
The J4M1 is a glass cannon without the cannon. You're better off flying a heavy fighter. The slight loss in manuverability is more than made up by a (modest) increase in durability and tremondous leap in firepower.
Edited by hailene2092, 17 September 2013 - 09:11 AM.
#10 Posted 18 September 2013 - 11:06 AM
hailene2092, on 17 September 2013 - 09:08 AM, said:
Plane balance - Underpowered. It has some decent speed, but unless your booming and zooming someone that has bled off all their speed, you're probably not going to escape much things at your tier or above.
The plane is made of rice paper, which is to be expected. The problem is that it's fairly large and easy to hit, which just makes everything so much worse.
It's not manuverable enough to dog fight...which is fine. The problem is that (at least with the stock guns) it doesn't have enough burst damage to boom and zoom. This forces me to either stick around in a dog fight and plick what targets I can get (and hope to God no one gets on my large, easily hit, flammable ass for more than the .25 seconds it takes to kill me), or try and boom and zoom the fight while doing negliable damage each pass. Basically I have the choice of hoping my opponents are incompent or contributing little to the overall fight by trying to boom and zoom with my pathetic guns.
The DPS on the guns are so poor that even flying behind a heavy fighter or ground attack with a rear gunner can be dicey. I can't pump enough damage into them fast enough before taking too much damage. Unless the opponent is doing something stupid like being completely level or something.
Historical accuracy - Haven't the faintest clue how this plane "should" perform.
Power curve - Still stockish, so I don't know. I free-exped the airframe as soon as I bought the plane and had the second engine from the previous plane.
Adjustment recommendations - It needs something. I don't think you can give it more manuverability--even if it could dance like the Zero, the guns are too weak and the plane too large. You'd die before you killed before doing too much in anything approaching an even fight.
I'd give it better guns and let it keep its speed better while climbing and manuvering. At least it could boom and zoom then.
And some more boost time would be more than welcomed.
Additional notes - I'm not expert at World of Warplanes, but my general battle plan is either dog fighting or boom and zoom. The J4M1 theoretically should be able to BnZ what it can't dog fight and dog fight what it can't BnZ, right? Well, it's just not good enough at either to do it. It's stuck in some sort of sucky limbo.
The J4M1 is a glass cannon without the cannon. You're better off flying a heavy fighter. The slight loss in manuverability is more than made up by a (modest) increase in durability and tremondous leap in firepower.
Get the cannon boi. The cannon. You will get your boom. Get that damn cannon boi.
#11 Posted 01 November 2013 - 09:57 PM
110
Plane balance -Not fully upgraded this plane is an absolute dog. Fully upgraded, this plane is very well balanced if you know how to use it.
Historical accuracy -Not enough information to really make a judgement here., but judging by the airframe, the amount of maneuverability makes sense.
Power curve -Without the engines/ airframe, this plane is severely gimped for how it's supposed to be played. Once you fully upgrade this plane, it becomes a monster in it's tier
Adjustment recommendations -This is the only Japanese plane I'll say this for, but bombs hurt this plane far more than they help- you need to stay a high altitudes for bomber interception and with bombs, you're either too slow or too low for this plane to do it's job. Therefore the bombs could easily be removed in favor of a higher boost duration and higher maximum altitude.
Additional notes -None, but this plane is better than most believe- just give it about 80 games or so to sink in, and remember to use effective strategy for your plane.
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