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(Tier V) IL-2


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Poll: IL-2 (47 members have cast votes)

How balanced do you think this plane is overall?

  1. Very overpowered (2 votes [4.26%])

    Percentage of vote: 4.26%

  2. Somewhat overpowered (1 vote [2.13%])

    Percentage of vote: 2.13%

  3. Reasonably balanced (24 votes [51.06%])

    Percentage of vote: 51.06%

  4. Somewhat underpowered (17 votes [36.17%])

    Percentage of vote: 36.17%

  5. Very underpowered (3 votes [6.38%])

    Percentage of vote: 6.38%

How fun is this plane to fly?

  1. One of my favorites! (12 votes [25.53%])

    Percentage of vote: 25.53%

  2. I really like it (6 votes [12.77%])

    Percentage of vote: 12.77%

  3. It’s fun (16 votes [34.04%])

    Percentage of vote: 34.04%

  4. Not my favorite (9 votes [19.15%])

    Percentage of vote: 19.15%

  5. I hate it! (4 votes [8.51%])

    Percentage of vote: 8.51%

How much of a factor does this plane contribute to a team’s victory? (Assume all planes are of the same tier in the match)

  1. Overwhelming contribution (2 votes [4.26%])

    Percentage of vote: 4.26%

  2. Strong contribution (13 votes [27.66%])

    Percentage of vote: 27.66%

  3. Reasonable contribution (13 votes [27.66%])

    Percentage of vote: 27.66%

  4. Low contribution (18 votes [38.30%])

    Percentage of vote: 38.30%

  5. Non-factor (1 vote [2.13%])

    Percentage of vote: 2.13%

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Raizei #1 Posted 25 January 2013 - 02:40 AM

    Community Specialist

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Hello Pilots!
We want to hear your feedback! In addition to answering the poll above, we would like your feedback on the categories below:
Battles played - How many games have you flown in this plane?
Plane balance - please explain why you think this plane is overpowered, underpowered, or balanced. Give specific reasoning like firepower, turn rates, climb speed, etc., that contribute to the planes balance.
Historical accuracy - please note any specific characteristics that make this plane unique historically and what things may be missing from that would better reflect the capabilities of the plane.
Power curve - How does the plane feel stock vs. fully upgraded?
Adjustment recommendations - Explain any recommendations you have to balance this plane and why.
Additional notes - Anything else you have to say about this plane that doesn’t fit in another section above. Include any tactics or uses that may have been overlooked by other players.
Cheers!
~Raizei

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antikoala #2 Posted 10 August 2013 - 01:46 AM

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Battles played - How many games have you flown in this plane?
I'm not sure I think i did about 80 games in it - since obt - 43 games, 70% wins
Plane balance - please explain why you think this plane is overpowered, underpowered, or balanced. Give specific reasoning like firepower, turn rates, climb speed, etc., that contribute to the planes balance.
Plane is reasonably balanced  - has huge amount of HP (500) and very good armor, firepower is huge, but personally I have hard to aim with 37mm guns as well as it's a bit too much heavy, so I 'm using 23mm. With 23 mm once you have no rockets - it can maneuver a bit if using flaps.
there is my way to play it ( with 23 mm)
Just don't rush to the base from the beginning - wait a bit and don't go down - go up, see where your team is going, then clear ground targets under your fighters with rockets or kill enemy GAs if have chance and base is near by - bomb it( or rocket it and shoot almost all rockets away)   but keep at least one or two bomb to remove guys from your tail - then go help your team and shoot fighters ( don't turn a lot flight strait and shoot occupied by your teammates red guys - it's easy, if somebody tries to shoot you at your 6o'clock - turn - go down, use brake, once you have somebody at 95-90 meters drop bomb ( twice had 3 newbies at the same time with only one bomb). If you got air superiority but loosing by points - go attack ground targets. Don't fix on ground targets - if you see you teammate under attack - help him or you'll be the next.
Historical accuracy - please note any specific characteristics that make this plane unique historically and what   things may be missing from that would better reflect the capabilities of the plane.
looks like it was a very thought plane to shutdown -so it's almost accurate, however the real one could take 7.92mm guns shot without damage :)
Power curve - How does the plane feel stock vs. fully upgraded?
stock it's awful - research at list 20mm gun with Russian fighters first and use some free xp for engine - otherwise you'll be a huge peace of meat.
Adjustment recommendations - Explain any recommendations you have to balance this plane and why.
nothing - it's quite perfect the way it is now
sorry for my English :)

Edited by antikoala, 10 August 2013 - 01:56 AM.

sorry for my English :)

WulfNose #3 Posted 12 August 2013 - 01:44 AM

    Chief Petty Officer

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53 games in open beta, and I just "bought my tailgunner" tonight. Before invitation to closed beta, I flew this plane in IL-2 Sturmovik 1946 ($4.99 on Amazon), and would wager most Dev's have played it, too. This experience allowed me to gain some familiarity with the plane, master joystick, and turn off all sorts of Sim aspects I was not ready for. When the invite arrived, I worked hard to grind to the IL-2. It was great fun, but so much easier to fly than the Sim. I learned a lot from the plane, and had one outnumbered end-of-game victory that was amazing. Since OB, my "win" percentage on the IL-2 is one of my lowest, an argument that it may have been nerfed beyond realistic bounds. Since I flew it so much in CB I assume the fault does not lie with me not knowing the plane. Still a favorite, just not the plane I fly when I want to win some credit. I agree with antikoala that, with the integral armor tub, it should be more immune to .30's. Restore the IL-2, I would suggest. Wulf

Edited by WulfNose, 15 August 2013 - 08:20 PM.


TheM16Madness #4 Posted 15 August 2013 - 06:14 PM

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I only played about 15 games with this plane, but i already have a strong opinion about it

This plane is really underpowered. The huge amount of health points is cool and the amazing firepower is a plus, but this plane's speed and turns are complete crap.
I dont think 500hp would be useful if thier are tier V and VI planes capable of destroying this IL-2 in 20-30 seconds a minute at max. This plane is useless is dogfights and i think the ability to maneuver yourself away from a attacker is virtually not thier. I find myself staying alive for about 40 seconds after a plane attacks me. I cant  maneuver away since i'll probably drop like a stone. When its all said and done, i haven't been much of a contribution other than destroying 1 or 2 AA with bombs before im killed. Please make this plane's turn rate a little better. It would balance the strength of this plane with the turn factor
"Mortem Desursum" Death from Above
"Audaces favet boldc"Fortune Favors the Bold

Heh #5 Posted 15 August 2013 - 06:44 PM

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View PostTheM16Madness, on 15 August 2013 - 06:14 PM, said:

I only played about 15 games with this plane, but i already have a strong opinion about it

This plane is really underpowered. The huge amount of health points is cool and the amazing firepower is a plus, but this plane's speed and turns are complete crap.
I dont think 500hp would be useful if thier are tier V and VI planes capable of destroying this IL-2 in 20-30 seconds a minute at max. This plane is useless is dogfights and i think the ability to maneuver yourself away from a attacker is virtually not thier. I find myself staying alive for about 40 seconds after a plane attacks me. I cant  maneuver away since i'll probably drop like a stone. When its all said and done, i haven't been much of a contribution other than destroying 1 or 2 AA with bombs before im killed. Please make this plane's turn rate a little better. It would balance the strength of this plane with the turn factor

It's already one of the more agile sky whales, and 20-30 seconds is long enough for it to survive. This sky whale is meant to teach you how to hide and also bomb kill with small bombs.
Heh - aeromarine biologist

View Posthahiha, on , said:


OMG Heh you have had so many posts O_O

Elkay #6 Posted 20 August 2013 - 12:42 AM

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Prior to today I would have said, "Somewhat Over Powered", "One of my Favorites", and "Strong Contribution" with a huge note on the "somewhat OP" being - you have to fly this plane A LOT to learn how to use it well so it wasn't like it was over powered right out of the box.

Today, I had to change to "Somewhat Under Powered", "Not my favorite" and "Low Contributor" specifically because the machine went from barely-agile (which allowed experience pilots to still maneuver) to "wtf am I doing trying to turn this plane?" (which allows no one of any experience level to dog fight or avoid being shot.)

Now,  I say the above not knowing how much the turn radius of all other aircraft has been adjusted - if ALL aircraft had their turn radius quadrupled then its an even playing field...but I suspect that's not the case.

The increase HP is nice but honestly - i'll go with the diminished HP's and better maneuverability any day of the week (especially since getting coverage from a fighter is like pulling teeth...we're basically on our own up there.)

I'm just glad I got my 5 kill markers before this patch - I suspect that achievement will be virtually unreachable now.

-LK

 


AKMSNP #7 Posted 22 August 2013 - 10:17 AM

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For me,this planes is great in destroying for example enemy base but it need a support of other fighters as it doesn't have a rear gunner,it can be easily chased down and destroyed.But if you let him go to enemy base,it gonna be carnage.So,i gave 'somewhat op' 'it's fun' and 'strong contribution.

TheM16Madness #8 Posted 24 August 2013 - 05:14 AM

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View PostHeh, on 15 August 2013 - 06:44 PM, said:

It's already one of the more agile sky whales, and 20-30 seconds is long enough for it to survive. This sky whale is meant to teach you how to hide and also bomb kill with small bombs.

Even though i dive and fly at below 200m, pilots still love to attack me.
"Mortem Desursum" Death from Above
"Audaces favet boldc"Fortune Favors the Bold

TheM16Madness #9 Posted 24 August 2013 - 05:18 AM

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View PostAKMSNP, on 22 August 2013 - 10:17 AM, said:

For me,this planes is great in destroying for example enemy base but it need a support of other fighters as it doesn't have a rear gunner,it can be easily chased down and destroyed.But if you let him go to enemy base,it gonna be carnage.So,i gave 'somewhat op' 'it's fun' and 'strong contribution.

I agree. This plane has alot of firepower, and carries 6 rockets and 4 bombs. It also has 650 hit points. Leave this plane alone, and it will get its team Superiority. As I said before, Its only weakness is bad maneuverability and no rear gunner, which the IL-2(t)
"Mortem Desursum" Death from Above
"Audaces favet boldc"Fortune Favors the Bold

Carl_the_Cuttlefish #10 Posted 24 August 2013 - 06:13 AM

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Great plane. Once you learn how to effectively both dogfight like a heavy fighter and bomb/strafe like a attack aircraft, this plane becomes a beast. It donsistently adds supremecy points to the team score while being able to kill one or two planes for giggles after the ordinance is all gone.

"It's about to get real inky in here!!!"

- Carl the Cuttlefish, the artist formerly known as S01836775, now in an all new user friendly format.

I hope it doesn't sound like I'm whining in my posts 

And why do we balance???


mrlomo #11 Posted 28 August 2013 - 01:20 PM

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I think the hit points are a little too high.  I can burn out my guns on the BF-110B and the thing is still flying.   I agree it might be underpowered in this game as historically it was able to defend itself against fighters in the right conditions.
Mr LoMo

TheM16Madness #12 Posted 29 August 2013 - 02:26 PM

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There also seems to be a problem when attacking other planes, even though i hit it exactly on the circle, it doesnt hit.
"Mortem Desursum" Death from Above
"Audaces favet boldc"Fortune Favors the Bold

Wernstrom #13 Posted 10 September 2013 - 07:08 AM

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After all the nerfs, this plane isn't fun for me anymore.  It's too sluggish to really maneuver and it has no tail-gunner.  That means the first enemy on your 6 is going to kill you.  This was one of my favorite planes to fly, but now it's collecting dust in the hanger.  

I'm starting to question the purpose of GA now that a lot of the fun-factor is being removed by turning these things into helpless barges.  Just lower ground target hitpoints so everyone can kill them and nix the GA concept already.

MrMarbIes #14 Posted 10 September 2013 - 08:45 AM

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Battles played - 293
Plane balance - Overall I would say the plane is slightly under powered. Top tier it can be a serious threat but when it is mid or bottom tier it is a sitting duck.
Historical accuracy -  Seems accurate
Power curve - Goes from being absolutely useless to great once it has the top engines and 23mms. Goes back to being a dog when the 37mms are equipped.
Adjustment recommendations - increase pitch ability. Maneuverability nerfs seriously hurt this plane.
Additional notes - I play the IL-2 only as a dogfighter (i'm guessing this is actually what WG is trying to stop). I generally fire my rockets at the first person to get in range and keep my bombs for fighters who get on my tail. Ground attack is not worthwhile at tier 5. I have a much larger impact on the battle using it as a heavy fighter instead. I would not be able to maintain my win rate in this plane doing ground attack.

johntag #15 Posted 04 November 2013 - 10:00 AM

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battles - 36 (victories 22, defeats 13, draws 1)
plane balance - overall it's quiet good, but when it is full upgraded the guns are overheated very fast, the other think that i do not like is the manuverability, i need to go out of the cokpit and push if i want to turn :P




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