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(Tier II) TSh-1


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Poll: TSh-1 Plane Balance (31 members have cast votes)

How balanced do you think this plane is overall?

  1. Very overpowered (1 vote [3.23%])

    Percentage of vote: 3.23%

  2. Somewhat overpowered (5 votes [16.13%])

    Percentage of vote: 16.13%

  3. Reasonably balanced (16 votes [51.61%])

    Percentage of vote: 51.61%

  4. Somewhat underpowered (8 votes [25.81%])

    Percentage of vote: 25.81%

  5. Very underpowered (1 vote [3.23%])

    Percentage of vote: 3.23%

How fun is this plane to fly?

  1. One of my favorites! (8 votes [25.81%])

    Percentage of vote: 25.81%

  2. I really like it (7 votes [22.58%])

    Percentage of vote: 22.58%

  3. It’s fun (12 votes [38.71%])

    Percentage of vote: 38.71%

  4. Not my favorite (4 votes [12.90%])

    Percentage of vote: 12.90%

  5. I hate it! (0 votes [0.00%])

    Percentage of vote: 0.00%

How much of a factor does this plane contribute to a team’s victory? (Assume all planes are of the same tier in the match)

  1. Overwhelming contribution (2 votes [6.45%])

    Percentage of vote: 6.45%

  2. Strong contribution (12 votes [38.71%])

    Percentage of vote: 38.71%

  3. Reasonable contribution (13 votes [41.94%])

    Percentage of vote: 41.94%

  4. Low contribution (3 votes [9.68%])

    Percentage of vote: 9.68%

  5. Non-factor (1 vote [3.23%])

    Percentage of vote: 3.23%

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Raizei #1 Posted 25 January 2013 - 02:23 AM

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Hello Pilots!
We want to hear your feedback! In addition to answering the poll above, we would like your feedback on the categories below:
Battles played - How many games have you flown in this plane?
Plane balance - please explain why you think this plane is overpowered, underpowered, or balanced. Give specific reasoning like firepower, turn rates, climb speed, etc., that contribute to the planes balance.
Historical accuracy - please note any specific characteristics that make this plane unique historically and what things may be missing from that would better reflect the capabilities of the plane.
Power curve - How does the plane feel stock vs. fully upgraded?
Adjustment recommendations - Explain any recommendations you have to balance this plane and why.
Additional notes - Anything else you have to say about this plane that doesn’t fit in another section above. Include any tactics or uses that may have been overlooked by other players.
Cheers!
~Raizei

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IRCrimson #2 Posted 10 August 2013 - 09:50 AM

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The gun loadout on the Tsh-1 is quite a shock. Being able to destroy ground targets with guns in a single pass, and fly slow enough that other planes overshoot you or stall is a fun dynamic. The plane is slow and turns like a slug but if it were any more agile it would dominate everything else. I'd leave it as is. When you run into people that don't know how to fight it they die quickly but if you approach it from any blind angle it's helpless. Thankfully it can take an incredible pounding.

WulfNose #3 Posted 10 August 2013 - 10:32 PM

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39 games in open beta. As far as I can find, there were only 3 prototype TSh-1's built, but it seems a bit odd that it has no bombs at all. Certainly effective against GT's with its 10-MG's. When high-tiered by the MM, it is often tough enough to survive head-on fire enough to ram a Tier IV, which greatly contributes to team play, and your team's victory. In a Tier IV game, it is more often splashed before it makes it to its first GT. As well, the faster planes on its own team often kill the GT's before the TSh-1 can get to them. I like the plane. I would set it to face only I's., II's. and III's, if I had that or similar option Toward the higher end of contribution for my planes. I load incendiaries. Wulf

Edited by WulfNose, 12 August 2013 - 09:21 PM.


bearrick #4 Posted 11 August 2013 - 01:05 AM

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It used to carry 4x 25kg, but you couldn't load the wing mounted gun pods with them.  The bombs themselves weren't even that good since in higher tier battles they didn't do much more damage than rockets carried by some planes. Carrying them also brought the planes firepower to thatof some tier 1 fighters, which made it useless on ground targets.

And I'll post my official judgement answers when I get home from work.

401shield.png 401st Bomb Group STICKER US ARMY AIR CORPS 615th Bomb Squadron.jpg 615th Bombardment Squadron


"What kind of a war is this?" - 2nd Lt. Ken Powell



Ground Assault Specialist and TSh-3 master


antikoala #5 Posted 12 August 2013 - 08:49 PM

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Battles played - How many games have you flown in this plane?
played 96 battles since OB start  67% wins.
Plane balance - please explain why you think this plane is overpowered, underpowered, or balanced. Give specific reasoning like firepower, turn rates, climb speed, etc., that contribute to the planes balance
very  well balanced - very good firepower, a lot of HP, good armor  and double 7.62 rear gun compensate easily the lack of speed - good brakes as well that replace manuverability - when need to avoid somebody - just brake down - usually at this level enemy will pass over.  Real headake for enemy team when on top, it's pretty useful at tier 4 battles ( last times i've been very often in tier 4 with this one)  had already 6 tier 4 kills in one battle ( and 9 overall)  in this little thing, but if you rush to the enemy base from the start and start to kill only groud targets as a zombie like if nothing else existed - it will be useless.
Historical accuracy - please note any specific characteristics that make this plane unique historically and what things may be missing from that would better reflect the capabilities of the plane.
apperently only one prototype existed - it was as its game model - thought and slow with two rear 7.62 guns, in game  it has 8   7.62guns, but the "real" one had 10- so  missing 2 - it had 10 in close beta, still even having holes for two others on the front .  It never had any bombs, bud only hand grenades - so we're good here.
Power curve - How does the plane feel stock vs. fully upgraded?
never tried it stock - don't need a lot of HP to be fully upgraded, however it should be pretty usable.
Adjustment recommendations - Explain any recommendations you have to balance this plane and why.
it looks ok the way it is now.
Additional notes - Anything else you have to say about this plane that doesn’t fit in another section above. Include any tactics or uses that may have been overlooked by other players.
I'm a GA fan. Tactics looks pretty similar to others GA - don't rush, kill enemy GA. help your team selling your HP and giving your firepower to air to air, clean ground under your fighters concentration, then if you see that you're loosing on points - make points on GT :) if have tooo much enemies - go under your base cover and fly slowly but never very straight to avoid as much fire as possible  - AA and your double rear gun can do miracles :) At tier 4 - hunt base rushers and use the fact that you're very underestimated - if attacked try to go near you AA or other planes and brake & maneuver  :)
If it's not nerfed ( don't see reason, since any good fighter can kill it ) I will definitely keep this one for fun in my hangar.

Edited by antikoala, 13 August 2013 - 02:18 AM.

sorry for my English :)

JDunk1971 #6 Posted 10 September 2013 - 04:37 AM

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Nice biplane attack aircraft; decent rear firepower, but it is highly inaccurate.   Forward firepower is awesome, but it needs the 4x25kg bombs for lower-tier GA attacks.   Decent roll rate, but definitely no turn-n-burn fighter and lacks the 'oompf' to boom-n-zoom.   If at all possible, stay away from enemy fighters and never, NEVER, get sucked into a furball.   Those big wings are just a wide open target for enemy fighters to chew on.   Overall, a good introduction to what a GA is all about.  Get low, head for the enemy HQ, and let him have the full 9 yards.

If the bombs can not be added, then maybe have the PO-2 as a Tier II premium and switch the bombs to it.   After all, the Night Witches did so well with it.

1lt_wert #7 Posted 10 September 2013 - 05:13 AM

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Why do some of you think it needs bombs? The 10 MG's chew threw GT's quite nicely as it is. I even stopped putting bombs on my TSh-3 because I was destroying GT's with the MG's so well I was not using the bombs. And another thing I have survived many rammings in my TSh-1.

bearrick #8 Posted 10 September 2013 - 05:26 PM

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View Post1lt_wert, on 10 September 2013 - 05:13 AM, said:

Why do some of you think it needs bombs? The 10 MG's chew threw GT's quite nicely as it is. I even stopped putting bombs on my TSh-3 because I was destroying GT's with the MG's so well I was not using the bombs. And another thing I have survived many rammings in my TSh-1.

It's a defense for the class.  Drop a bomb, kill a plane flying low on your tail.

The trouble with the bombs that were once available to this plane was that they were literally the smallest in the game and you couldn't mount any gun pods with the bombs in place.  So you were down to just two machine guns with the firepower of a type-91 and still in the second slowest plane in the game that can go up against the first sets of 20mm+ cannons.

401shield.png 401st Bomb Group STICKER US ARMY AIR CORPS 615th Bomb Squadron.jpg 615th Bombardment Squadron


"What kind of a war is this?" - 2nd Lt. Ken Powell



Ground Assault Specialist and TSh-3 master


bearrick #9 Posted 03 October 2013 - 05:21 PM

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Update for 0.5.3

First, rename thread TSh-2.  Not that it makes much difference.

Near as I can tell, not much has changed since the last major update.  Albeit the plane is a GA and not very maneuverable, it is certainly maneuverable enough that when combined with its slow speed and low stall speed, the plane can possibly turn more circles than just about anyone else.

The changes to ground targets have hurt this as it has other GAs, however it's not as noticeable on this plane because of the overheat.

The TSh-2 is perhaps the current best GA to use in a dogfight because of the ten gun damage to air targets and the relative turn radius.

Overall, depending on use and circumstances, this plane is either well balanced or a little overpowered now.  But seeing as it is still fairly easy to kill on a flank, I'm less inclined to label it as op.

401shield.png 401st Bomb Group STICKER US ARMY AIR CORPS 615th Bomb Squadron.jpg 615th Bombardment Squadron


"What kind of a war is this?" - 2nd Lt. Ken Powell



Ground Assault Specialist and TSh-3 master


Bogie_with_Stu #10 Posted 03 October 2013 - 05:27 PM

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I'm of the opinion that we need to have some planes in the game that are just ridiculously OP that they make you giggle when you blow your enemy to tiny little bits. This plane meets that description.

It can maneuver well enough to dominate a game so just leave it alone :playing:




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